> Hellskul is a so-so model. I have a highly detailed skull in .3ds format
> available upon request. It has a posable jaw and each tooth is
individually
> modelled which gives greater control of texturing.
Ok... I've played with both models now and I've also posted a picture of the
skull model Ken gave me over in the 'images' area.
(1) See the small triangular hole at the very top of the skull? What is the
best way to fill that?
(2) PoseRay actually gives me MORE control over the Hellskul model. The
hellskull_pov_mat.inc file made by PoseRay contains these lines:
#declare Bottom_teeth=texture{...}
#declare Head_jaw=texture{...}
#declare Top_teeth=texture{...}
However the DtldSkul_pov_mat.inc file made by PoseRay just has the one:
#declare Poseray_material= texture{T_Glass1}
T_Glass1 being the texture I used for my post in the 'images' area.
So how do I separate the jaw and the teeth?
Thanks,
Carl
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