|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
No light source, no ambient light, yet I see the plane. What am I
missing? And if I take the ambient statement away, I still see it, but
_less_. Very confusing.
#include"colors.inc"
#include"woods.inc"
camera {
location <8, 3, 3>
look_at <0, 0, 0>
}
plane {
<0,1,0>,0
texture {T_Wood3}
finish {ambient 0}
}
Severi Salminen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3fcc8f10$1@news.povray.org>,
Severi Salminen <sev### [at] NOT_THISsibafi> wrote:
> No light source, no ambient light, yet I see the plane. What am I
> missing? And if I take the ambient statement away, I still see it, but
> _less_. Very confusing.
T_Wood3 is a layered texture, so I'm pretty sure what you're doing only
changes the ambient of the top layer, so the bottom layer keeps the
default of 0.1. I'm not sure what it does to make it *more*
visible...maybe you're just seing more contrast. Try putting this line
at the beginning of the scene, before you include woods.inc:
#default {finish {ambient 0}}
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> default of 0.1. I'm not sure what it does to make it *more*
> visible...maybe you're just seing more contrast. Try putting this line
That's right - without the ambient 0, both layers are basically a muddy colour
(w/o lights). With the ambient 0, the top layer goes dark, allowing the grain to
show. Overall the surface is darker with ambient 0 - it's just that part of the
surface is unaffected.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> T_Wood3 is a layered texture, so I'm pretty sure what you're doing only
> changes the ambient of the top layer, so the bottom layer keeps the
> default of 0.1. I'm not sure what it does to make it *more*
> visible...maybe you're just seing more contrast. Try putting this line
> at the beginning of the scene, before you include woods.inc:
>
> #default {finish {ambient 0}}
Thanks that was it! I was also using the default statement, but I wrote
it _below_ the #include, with no help. Obviously it should be before
including the texture files.
Severi Salminen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|