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> T_Wood3 is a layered texture, so I'm pretty sure what you're doing only
> changes the ambient of the top layer, so the bottom layer keeps the
> default of 0.1. I'm not sure what it does to make it *more*
> visible...maybe you're just seing more contrast. Try putting this line
> at the beginning of the scene, before you include woods.inc:
>
> #default {finish {ambient 0}}
Thanks that was it! I was also using the default statement, but I wrote
it _below_ the #include, with no help. Obviously it should be before
including the texture files.
Severi Salminen
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