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Hi:-
Once i create the image and render it by 1024 x 768 screen resolution, when
it's finished it always seems to create a .bmp file of the render. For
example Planet.bmp how can i save the file as a jpeg or a gif. and how would
i export it to a program such as photoshop, since the file is saved as a
bitmap and add some effects to it etc.
Thanks in advance
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On Thu, 10 Oct 2002 11:00:12 +0100, "Mahesh TD" <mmd### [at] yahoo com> wrote:
> Once i create the image and render it by 1024 x 768 screen resolution, when
> it's finished it always seems to create a .bmp file of the render.
It always create image in format set by user. This is 'bmp' becouse you have
not changed it, so it use default windows format - bmp. You can change it
using command line box in your task bar. Put there apropriate setting. Check
documentation for possible values for.
> For
> example Planet.bmp how can i save the file as a jpeg or a gif.
there is no jpeg or gif output - they loose data
> and how would
> i export it to a program such as photoshop, since the file is saved as a
> bitmap
afaik, photoshop can read bitmaps, no need to additional export
ABX
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You should read the documentation about ini file settings. You can put
the proper setting in the master povray.ini file (which can be edited
from the tools menu).
Anyways, I personally don't like file output by default. 99% of my
renders are test renders, not final renders. Thus, saving the image to
a file is just a waste of resources (if nothing else, it consumes disk space).
Also, your disk gets filled of images when you render this and that (eg.
just to see how does it look like, eg. when rendering the example scenes
which come with povray).
Thus I have the "-f" option in my povray.ini, which means that no image
file is written to disk.
When I do want to create the image file (eg. for the final render), I
put "+fn" (which means "output to a png file") in the command-line field
of the winpov editor.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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"Warp" <war### [at] tag povray org> wrote in message news:3da58bde@news.povray.org...
<snip>
Aren't you a *nix user? If so, where and how do you see the image when not
saving to disk?
(this is cat-killing time - I thought the image preview under Win was part of
the pov interface, rather than the pov engine itself).
As an extra question, how come you end up with so many images in day-to-day
use - doesn't each render overwrite the last, or are you constantly renaming
scripts or something?
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Tom Melly <tom### [at] tomandlu co uk> wrote:
> Aren't you a *nix user? If so, where and how do you see the image when not
> saving to disk?
POV-Ray for Unix opens an X window and draws the preview there (in the
same way as the Windows version does).
Besides, I *do* use the Windows version a lot, as well as the Unix
version.
> As an extra question, how come you end up with so many images in day-to-day
> use - doesn't each render overwrite the last, or are you constantly renaming
> scripts or something?
I don't end up with images in a day-to-day use, but when I do, for example,
go through example scenes etc, it's nice to not get the disk filled with
unneeded images.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Warp <war### [at] tag povray org> wrote in news:3da58bde@news.povray.org:
> Anyways, I personally don't like file output by default. 99% of my
> renders are test renders, not final renders. Thus, saving the image to
> a file is just a waste of resources (if nothing else, it consumes disk
> space). Also, your disk gets filled of images when you render this and
> that (eg. just to see how does it look like, eg. when rendering the
> example scenes which come with povray).
> Thus I have the "-f" option in my povray.ini, which means that no
> image
> file is written to disk.
>
> When I do want to create the image file (eg. for the final render),
> I
> put "+fn" (which means "output to a png file") in the command-line
> field of the winpov editor.
I have quickly done the same: I don't want to have images scattered in the
POV-Ray installation directory as I try the sample images...
Actually, I have -f on the low resolutions, used to have a quick view, and
+fn on the higher resolutions, which are used mostly to do final images.
I can still add -f when I need a high quality preview...
More exactly, in quickres.ini, I have either:
Output_to_File=off
or
Output_to_File=On
Output_File_Type=n
--
--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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Philippe Lhoste wrote:
<snip>
I don't want to have images scattered in the
POV-Ray installation directory as I try the sample images...
I do the same as you but I also rename the output file to a directory that
holds all my images. Then if I make a mistake and leave the Output_to_File on
after rendering something I want to keep and save an image I don't want. I know
where to kill it.
Output_File_Name= G:\images
--
Have Fun!
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