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Hi there,
I was wondering if I put a height field as my ground, can I randomize
the placement of objects such as plants with relative elevation to the
HF?
I'm using povray 3.1 for linux...
Thanks,
Simon
--
"Neuromancer," the boy said. "The lane to the land of the
dead. Where you are, my friend. I call up the dead. But no,
my friend, I am the dead, and their land." (William Gibson)
-- Simon Lemieux (Rei### [at] Sympatico ca)
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"Simon Lemieux" <Rei### [at] sympatico ca> wrote in message
news:3CEB81F4.41BDB709@sympatico.ca...
>
> I'm using povray 3.1 for linux...
>
AFAIK, not with 3.1. You need trace which requires either megapov or 3.5.
On the other hand, if you use leveller, you have the option to export a series
of points on the surface iirc.
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> AFAIK, not with 3.1. You need trace which requires either megapov or 3.5.
>
> On the other hand, if you use leveller, you have the option to export a series
> of points on the surface iirc.
Doesn't anyone feel it's time to port the latest povrays to linux? ;)
I'll work my way around manually... Thanks anyway!
Simon
--
"Neuromancer," the boy said. "The lane to the land of the
dead. Where you are, my friend. I call up the dead. But no,
my friend, I am the dead, and their land." (William Gibson)
-- Simon Lemieux (Rei### [at] Sympatico ca)
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"Simon Lemieux" <Rei### [at] sympatico ca> wrote in message
news:3CEC5014.29F4E08E@sympatico.ca...
>
> Doesn't anyone feel it's time to port the latest povrays to linux? ;)
>
Why not give megapov a try?
> I'll work my way around manually... Thanks anyway!
>
I might be able to help via leveller - if you send me your scene file and the hf
image I could generate some points for you.
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Simon Lemieux <Rei### [at] sympatico ca> wrote:
> Doesn't anyone feel it's time to port the latest povrays to linux? ;)
Try http://povray.org
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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"Warp" <war### [at] tag povray org> wrote in message news:3cecef6c@news.povray.org...
> Simon Lemieux <Rei### [at] sympatico ca> wrote:
> > Doesn't anyone feel it's time to port the latest povrays to linux? ;)
>
> Try http://povray.org
>
I assume Simon's after 3.5 (since he needs trace) - are 3.5 RC's avail. for
Linux? (I can't see 'em).
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Tom Melly <tom### [at] tomandlu co uk> wrote:
> I assume Simon's after 3.5 (since he needs trace) - are 3.5 RC's avail. for
> Linux? (I can't see 'em).
Yes. Look closer.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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> > I assume Simon's after 3.5 (since he needs trace) - are 3.5 RC's avail. for
> > Linux? (I can't see 'em).
>
> Yes. Look closer.
Indeed! But I had a look in the download section before where it's
not. But I could find the link to linux povray version 3.5.
Thanks Warp!
PS: does the 3.5 has the isofunctions?
--
"Neuromancer," the boy said. "The lane to the land of the
dead. Where you are, my friend. I call up the dead. But no,
my friend, I am the dead, and their land." (William Gibson)
-- Simon Lemieux (Rei### [at] Sympatico ca)
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"Simon Lemieux" <Rei### [at] sympatico ca> wrote in message
news:3CE### [at] sympatico ca...
>
> Indeed! But I had a look in the download section before where it's
> not. But I could find the link to linux povray version 3.5.
>
> Thanks Warp!
>
> PS: does the 3.5 has the isofunctions?
>
Yes - although the syntax is slightly different than for megapov. It's still
RC (release candidate), so there is an expiry date (but you probably knew
that).
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Have you tried Terraform?
It's a open source landscape/heightfield editor which runs under Linux. It
has the ability to place objects on landscapes and renders its output with
Pov-Ray 3.1
I managed to get it running under Mandrake 7.1 (after installing lots of
extra packages). Looking at the website I noticed that a new version has
appeared (version 0.9.0) which mentions "improved object placement".
See the following link for more details:
http://terraform.sourceforge.net
Reuben
doo### [at] breathemail net
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