POV-Ray : Newsgroups : povray.newusers : Object with least affect on scene? Server Time
5 Sep 2024 04:17:44 EDT (-0400)
  Object with least affect on scene? (Message 1 to 5 of 5)  
From: Stephen
Subject: Object with least affect on scene?
Date: 10 Dec 2001 13:56:54
Message: <3c150576@news.povray.org>
I would like to add an object to a union, but have no/least affect on the
scene.
So far I have: box{-.001,.001 pigment {rgbt 1}}
I'm thinking that as long as the box is smaller than the other objects in
the union and is translated with then, I can keep the auto bounding for the
union small. Does rgbt 1 mean completely transparent, and so not seen in the
scene? Is the box the most optimized object?
Thank you for any help.

Stephen

--
My perception of reality may differ from yours.


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From: Warp
Subject: Re: Object with least affect on scene?
Date: 10 Dec 2001 14:40:32
Message: <3c150fb0@news.povray.org>
Stephen <ssh### [at] echelonca> wrote:
: I would like to add an object to a union, but have no/least affect on the
: scene.

  Why?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Stephen
Subject: Re: Object with least affect on scene?
Date: 10 Dec 2001 16:50:54
Message: <3c152e3e@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote in message news:3c150fb0@news.povray.org...
> Stephen <ssh### [at] echelonca> wrote:
> : I would like to add an object to a union, but have no/least affect on
the
> : scene.
>
>   Why?

I am trying to write a plugin for moray with Fullmoon scripting plugin, and
a posible solution to a problem i'm having is to group a #declare(I want)
with an object(I don't want) and put the result into a union with an
isosurface. I want to keep the #declare and isosurface together, but a union
must have at least one object in it.

Stephen

--
My perception of reality may differ from yours.


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From: KalleK
Subject: Re: Object with least affect on scene?
Date: 10 Dec 2001 16:59:27
Message: <3c15303f$1@news.povray.org>
> >   Why?
>
> I am trying to write a plugin for moray with Fullmoon scripting
plugin, and
> a posible solution to a problem i'm having is to group a #declare(I
want)
> with an object(I don't want) and put the result into a union with an
> isosurface. I want to keep the #declare and isosurface together, but
a union
> must have at least one object in it.

What about "sphere {0,0}" ?

That should do it

cukk


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From: Warp
Subject: Re: Object with least affect on scene?
Date: 10 Dec 2001 17:53:42
Message: <3c153cf6@news.povray.org>
Stephen <ssh### [at] echelonca> wrote:
: I am trying to write a plugin for moray with Fullmoon scripting plugin, and
: a posible solution to a problem i'm having is to group a #declare(I want)
: with an object(I don't want) and put the result into a union with an
: isosurface. I want to keep the #declare and isosurface together, but a union
: must have at least one object in it.

  Sorry, I didn't understand.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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