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David Findlay wrote:
>
> Is there a free Linux modeller for povray, or should I just try and
> use the povray language? I've seen moonlight creator, but I can't get
> it to compile, and the project seems dead. Thanks,
I'm working on a modeller to do the things that the SDL isn't very
good at (like organic shapes). When the project is to the point where
it can be used for real work, I'll be making the source available.
Regards,
John
--
ICQ: 46085459
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Any preview/screenshots?
--
Jonathan.
"John VanSickle" <evi### [at] hotmailcom> ha scritto nel messaggio
news:3C0146FF.1BA0FB55@hotmail.com...
> David Findlay wrote:
> >
> > Is there a free Linux modeller for povray, or should I just try and
> > use the povray language? I've seen moonlight creator, but I can't get
> > it to compile, and the project seems dead. Thanks,
>
> I'm working on a modeller to do the things that the SDL isn't very
> good at (like organic shapes). When the project is to the point where
> it can be used for real work, I'll be making the source available.
>
> Regards,
> John
> --
> ICQ: 46085459
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JRG wrote:
>
> Any preview/screenshots?
Right now I can do the following things:
* Add and drag vertices
* Add edges (and drag them by dragging their end vertices)
* Add parts (of the skeleton, that is), and drag them around
* Zoom, pan, and rotate the view
* Crash the program if I zoom too much
It still is not even minimally functional, lacking:
* The ability to add polygons to the mesh
* The ability to attach the mesh to the skeleton
* File operations (such as loading and saving)
* Dialog-box entry of vertex data
* Useful menus and dialog boxes
When these are all in, the project will be suitable for public release.
Then I'll need to add the support for texturing, UV-mapping, surface
subdivision, inverse kinematics, keyframing, physics simulation, etc.
Regards,
John
--
ICQ: 46085459
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John VanSickle <evi### [at] hotmailcom> wrote:
: I'm working on a modeller to do the things that the SDL isn't very
: good at (like organic shapes). When the project is to the point where
: it can be used for real work, I'll be making the source available.
I hope it's a generic unix program, compilable and runnable in virtually
any unix with a decent X windowing system, and not a linux-only program.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp wrote:
>
> John VanSickle <evi### [at] hotmailcom> wrote:
> : I'm working on a modeller to do the things that the SDL isn't very
> : good at (like organic shapes). When the project is to the point where
> : it can be used for real work, I'll be making the source available.
>
> I hope it's a generic unix program, compilable and runnable in virtually
> any unix with a decent X windowing system, and not a linux-only program.
Nah! As long as it work in Windows I'll be happy :)
--
Ken Tyler
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On Mon, 26 Nov 2001 18:18:35 -0800, Ken <tyl### [at] pacbellnet> wrote:
>Nah! As long as it work in Windows I'll be happy :)
This shouldn't be impossible for a mingw or cygwin compile and a Win32
X server (like OmniX, for example).
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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Warp wrote:
>
> John VanSickle <evi### [at] hotmailcom> wrote:
> : I'm working on a modeller to do the things that the SDL isn't very
> : good at (like organic shapes). When the project is to the point
> : where it can be used for real work, I'll be making the source
> : available.
>
> I hope it's a generic unix program, compilable and runnable in
> virtually any unix with a decent X windowing system, and not a
> linux-only program.
It's actually going to be a Win32 program (my first Win32 programming
project). I'll be releasing the source in case anyone wants to do a
port.
Regards,
John
--
ICQ: 46085459
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John VanSickle <evi### [at] hotmailcom> wrote:
: It's actually going to be a Win32 program (my first Win32 programming
: project). I'll be releasing the source in case anyone wants to do a
: port.
As the original poster asked for a modeller for linux, I thought that
you were talking about making one.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp wrote:
>
> John VanSickle <evi### [at] hotmailcom> wrote:
> : It's actually going to be a Win32 program (my first Win32
> : programming project). I'll be releasing the source in case anyone
> : wants to do a port.
>
> As the original poster asked for a modeller for linux, I thought
> that you were talking about making one.
Oh, sorry.
Although if it's liked enough, someone will want to do a Linux port.
Regards,
John
--
ICQ: 46085459
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"David Findlay" <dav### [at] yahoocomau> wrote in message
news:3c003170$1@news.povray.org...
> Is there a free Linux modeller for povray, or should I just try and use the
povray language?
> I've seen moonlight creator, but I can't get it to compile, and the project
seems dead. Thanks,
>
> David
I read on the Anim8or site that it is reported to run acceptably well under
WINE. Haven't tried it personally, but it might be worth a shot.
http://www.anim8or.com
Batronyx ^"^
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