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hello all!
i have a disk which is WIP. as i raytraced it in four views i found out
that (in my eyes) lines are missing if the camera goes a little bit away.
the disk is an ellipsoid from which boxes are differenced. the area for the
label is 5mm lower than the other areas. now the border of this label area
is gone.
my reality template shows the lines. what does it depend on and what did i
wrong? and why are some lines interrupted although i commanded povray to
antialiase?
for visualisation i sent a pic to povray.binaries.images.
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Try rendering with Anti-aliasing. Without AA, thin lines and details can
disappear or become discontinuous. See the docs on this topic.
-tgq
"marabou" <not### [at] available yet> wrote in message
news:3bd6c442@news.povray.org...
>
> hello all!
>
> i have a disk which is WIP. as i raytraced it in four views i found out
> that (in my eyes) lines are missing if the camera goes a little bit away.
> the disk is an ellipsoid from which boxes are differenced. the area for
the
> label is 5mm lower than the other areas. now the border of this label area
> is gone.
> my reality template shows the lines. what does it depend on and what did i
> wrong? and why are some lines interrupted although i commanded povray to
> antialiase?
> for visualisation i sent a pic to povray.binaries.images.
>
>
Post a reply to this message
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i knew my english is worse...
Trevor Quayle wrote:
> Try rendering with Anti-aliasing. Without AA, thin lines and details can
> disappear or become discontinuous. See the docs on this topic.
>
> -tgq
>
>
> "marabou" <not### [at] available yet> wrote in message
> news:3bd6c442@news.povray.org...
>>
>> i wrong? and why are some lines interrupted although i commanded povray
>> to antialiase?
with this i meant: i used the +a option.
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You may have to adjust the settings to get what you want including
threshold +An.n
method +AMn (1 or 2)
recursion +Rn
try +A0.0 +AM2 +R4 for farily high settings, it takes a lot longer to
render though, try playing with the settings (read the docs to find out more
about them). I usually use method 2 don't go higher than 4 for recursion
level unless you have a lot of time on your hands, try different thresholds
as well (+A0.3, +A0.2, +A0.1, +A0.01, etc...)
-tgq
"marabou" <not### [at] available yet> wrote in message
news:3bd6cc3e@news.povray.org...
> i knew my english is worse...
>
> Trevor Quayle wrote:
>
> > Try rendering with Anti-aliasing. Without AA, thin lines and details
can
> > disappear or become discontinuous. See the docs on this topic.
> >
> > -tgq
> >
> >
> > "marabou" <not### [at] available yet> wrote in message
> > news:3bd6c442@news.povray.org...
> >>
>
> >> i wrong? and why are some lines interrupted although i commanded povray
> >> to antialiase?
>
> with this i meant: i used the +a option.
>
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