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> Rune's Blob Tutorial:
> http://rsj.mobilixnet.dk/3d/blobs/blobs.html
Thanks, this is a very good start! I think I'll be able to continue by myself,
unless you suggest something else?
Thanks!
Simon
--
+--------------------------------+---------------------------+
| Simon Lemieux | http://666Mhz.myip.org/ |
| Email : lem### [at] yahoo com | Povray and OpenGL Gallery |
+--------------------------------+---------------------------+
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Micha Riser wrote:
>
> Simon Lemieux wrote:
>
> >
> > Anybody has good links for documentation, tutorials on this subject, I
> > believe this is often asked...
> >
>
> Rune's Blob Tutorial:
> http://rsj.mobilixnet.dk/3d/blobs/blobs.html
Sure that won't just be confusing? Right off it goes into four
dimensions...<g> ;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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"David Fontaine" wrote:
> Micha Riser wrote:
> > Rune's Blob Tutorial:
> > http://rsj.mobilixnet.dk/3d/blobs/blobs.html
>
> Sure that won't just be confusing? Right off it goes
> into four dimensions...<g> ;)
Hey, I heard that! ;)
Rune
--
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Rune's World: http://rsj.mobilixnet.dk (updated May 10)
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Rune wrote:
>
> "David Fontaine" wrote:
> > Micha Riser wrote:
> > > Rune's Blob Tutorial:
> > > http://rsj.mobilixnet.dk/3d/blobs/blobs.html
> >
> > Sure that won't just be confusing? Right off it goes
> > into four dimensions...<g> ;)
>
> Hey, I heard that! ;)
Now, imagine the surface of the water passes through <0,0,0,0> and has a
normal of <0,0,0,1>... ;)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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"David Fontaine" wrote:
> Now, imagine the surface of the water passes through
> <0,0,0,0> and has a normal of <0,0,0,1>... ;)
Err...?
Rune
--
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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b121ba9@news.povray.org...
> "David Fontaine" wrote:
> > Now, imagine the surface of the water passes through
> > <0,0,0,0> and has a normal of <0,0,0,1>... ;)
>
> Err...?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated May 10)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
I personally think that Rune's blob tutorial is THE best blob tutorial
around...except that his home made macro doesn't work ;-)
Marc
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"george ferguson" wrote:
> I personally think that Rune's blob tutorial is
> THE best blob tutorial around
Why thank you!
> ...except that his home made macro doesn't work ;-)
It works for me. What is the problem you're experiencing?
(Or maybe there was something in that smiley I didn't get?)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
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Rune wrote:
> > ...except that his home made macro doesn't work ;-)
>
> It works for me. What is the problem you're experiencing?
> (Or maybe there was something in that smiley I didn't get?)
>
> Rune
the thing is that when i try to put in a sphere for example it says "no
matching } in sphere , found instead...its the one after actual_radius,
before strength...this was my code
#include "colors.inc"
camera {location <0,0,-10>
}
// create a point "spotlight" (cylindrical directed) light source
light_source
{
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
spotlight // this kind of light source
cylinder // this variation
translate <40, 80, -40> // <x y z> position of light
point_at <0, 0, 0> // direction of spotlight
radius 5 // hotspot (inner, in degrees)
tightness 50 // tightness of falloff (1...100) lower is softer,
higher is tighter
falloff 8 // intensity falloff radius (outer, in degrees)
}
#macro easyblob (_threshold,_visibleradius,_blobbiness)
#local _strength = (1+1/_blobbiness)*_threshold;
#local _actualradius =
_visibleradius/sqrt(1-sqrt(_threshold/_strength));
_actualradius, _strength
#end
sphere {
<0,0,0>,
easyblob (0.65, 2, 2)
}
tell me what im doing wrong...please!!!
Marc
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"george ferguson" wrote:
> the thing is that when i try to put in a sphere for
> example it says "no matching } in sphere , found
> instead...
>
> tell me what im doing wrong...please!!!
Blob elements always need to be placed inside a blob object.
That is also the case when you use my macro:
blob {
threshold 0.65
sphere {
<0,0,0>,
easyblob (0.65, 2, 2)
}
}
Hope that helps!
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b1a663d$4@news.povray.org...
> "george ferguson" wrote:
> > the thing is that when i try to put in a sphere for
> > example it says "no matching } in sphere , found
> > instead...
> >
> > tell me what im doing wrong...please!!!
>
> Blob elements always need to be placed inside a blob object.
> That is also the case when you use my macro:
>
> blob {
> threshold 0.65
> sphere {
> <0,0,0>,
> easyblob (0.65, 2, 2)
> }
> }
>
> Hope that helps!
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated May 10)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
oh for pete's sake. Duhhhhhhh. Umm my name is Marc. I can draw pretty
pictures. I am so dumb not to realise that. Thanks rune
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