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Rune wrote:
> > ...except that his home made macro doesn't work ;-)
>
> It works for me. What is the problem you're experiencing?
> (Or maybe there was something in that smiley I didn't get?)
>
> Rune
the thing is that when i try to put in a sphere for example it says "no
matching } in sphere , found instead...its the one after actual_radius,
before strength...this was my code
#include "colors.inc"
camera {location <0,0,-10>
}
// create a point "spotlight" (cylindrical directed) light source
light_source
{
0*x // light's position (translated below)
color rgb <1,1,1> // light's color
spotlight // this kind of light source
cylinder // this variation
translate <40, 80, -40> // <x y z> position of light
point_at <0, 0, 0> // direction of spotlight
radius 5 // hotspot (inner, in degrees)
tightness 50 // tightness of falloff (1...100) lower is softer,
higher is tighter
falloff 8 // intensity falloff radius (outer, in degrees)
}
#macro easyblob (_threshold,_visibleradius,_blobbiness)
#local _strength = (1+1/_blobbiness)*_threshold;
#local _actualradius =
_visibleradius/sqrt(1-sqrt(_threshold/_strength));
_actualradius, _strength
#end
sphere {
<0,0,0>,
easyblob (0.65, 2, 2)
}
tell me what im doing wrong...please!!!
Marc
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