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28 Nov 2024 20:34:12 EST (-0500)
  help (of coourse) (Message 1 to 4 of 4)  
From: zab
Subject: help (of coourse)
Date: 26 Nov 1999 12:08:14
Message: <383EBE71.82090596@mail.vt.edu>
I'm trying to duplicate the title sequenceeffect from Heavy Metal (the
animated movie) with POV, using any text.  Can anyone help, I'm not a
programmer.

Thanks

Bill


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From: omniVERSE
Subject: Re: help (of coourse)
Date: 26 Nov 1999 13:10:16
Message: <383ecd08@news.povray.org>
Guess you'll only get some help from others that have seen the movie and
also remember the title sequence.
I found this: http://www.spe.sony.com/movies/heavymetal/
Probably not the same graphic you're looking to do though.
How about a description of the effect?  Unless someone answers here sooner
or later and can help already.

Bob

zab <zab### [at] mailvtedu> wrote in message news:383EBE71.82090596@mail.vt.edu...
> I'm trying to duplicate the title sequenceeffect from Heavy Metal (the
> animated movie) with POV, using any text.  Can anyone help, I'm not a
> programmer.
>
> Thanks
>
> Bill
>


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From: zab
Subject: Re: help (of coourse)
Date: 26 Nov 1999 18:54:00
Message: <383F1D8A.29FB0F14@mail.vt.edu>
Bob,

The opening starts with a side view of the text, from the rightmost ( Y/L )
end.  The text rotates and as it gets to 90 degrees from its original (well ok,
-90) position it flashes and shimmers becasuse it is really shiny, like polished
metal.  I've played around and gotten the text to rotate and look kinda shiny,
but I know it can look much better, its just beyond my patience.  If you run the
file below, it looks best at 45 frames, clock values 0 to 1.

#include "colors.inc"
  #include "textures.inc"
  #include "finish.inc"
  #include "metals.inc"
  camera {
    location <0,0,-3>
    look_at 0
  }

light_source { <0,0,-1000> White
        cylinder
        radius 20
        falloff 20
        tightness 0
        point_at <0,.2,0> }

text { ttf "papyrus.ttf" "Z A B " .3, 0
     texture { Aluminum }
     finish {
        ambient .1
        diffuse .8
        reflection .75
        metallic
     }
      translate -1.375*x
      rotate y*90
      rotate -y*90*clock
       }



omniVERSE wrote:

> Guess you'll only get some help from others that have seen the movie and
> also remember the title sequence.
> I found this: http://www.spe.sony.com/movies/heavymetal/
> Probably not the same graphic you're looking to do though.
> How about a description of the effect?  Unless someone answers here sooner
> or later and can help already.
>
> Bob


Post a reply to this message

From: omniVERSE
Subject: Re: help (of coourse)
Date: 26 Nov 1999 20:14:27
Message: <383f3073@news.povray.org>
You needed some hilighting mainly, and the all black surroundings doesn't
help reflective objects at all.  So if you want to still see them well when
nothing else is around there should be other objects to reflect.
Here's what I did to it:

#include "colors.inc"
  #include "textures.inc"
  #include "finish.inc"
  #include "metals.inc"

  camera {
    location <0,0,-3>
    look_at 0
  }

light_source { <0,0,-1000> White
        cylinder
        radius 20
        falloff 20
        tightness 0
        point_at 0 // <0,.2,0>
         }

text { ttf "times.ttf" "Z A B " .3, 0
     texture { Aluminum }
     finish {
        ambient .1
        diffuse .8
        reflection .75
        metallic
        brilliance 2
        specular .9
        roughness .009
        phong .1
        phong_size 10
     }
      translate <-1.375,-.3,0>
      rotate y*90
      rotate -y*90*clock
       }

// environment
sphere {0,1111
         pigment {rgb 1}
          finish {ambient .5}
  clipped_by {plane {z,0}}
      }


Bob

zab <zab### [at] mailvtedu> wrote in message news:383F1D8A.29FB0F14@mail.vt.edu...
> Bob,
>
> The opening starts with a side view of the text, from the rightmost
( Y/L )
> end.  The text rotates and as it gets to 90 degrees from its original
(well ok,
> -90) position it flashes and shimmers becasuse it is really shiny, like
polished
> metal.  I've played around and gotten the text to rotate and look kinda
shiny,
> but I know it can look much better, its just beyond my patience.  If you
run the
> file below, it looks best at 45 frames, clock values 0 to 1.
>
> #include "colors.inc"
>   #include "textures.inc"
>   #include "finish.inc"
>   #include "metals.inc"
>   camera {
>     location <0,0,-3>
>     look_at 0
>   }
>
> light_source { <0,0,-1000> White
>         cylinder
>         radius 20
>         falloff 20
>         tightness 0
>         point_at <0,.2,0> }
>
> text { ttf "papyrus.ttf" "Z A B " .3, 0
>      texture { Aluminum }
>      finish {
>         ambient .1
>         diffuse .8
>         reflection .75
>         metallic
>      }
>       translate -1.375*x
>       rotate y*90
>       rotate -y*90*clock
>        }
>
>
>
> omniVERSE wrote:
>
> > Guess you'll only get some help from others that have seen the movie and
> > also remember the title sequence.
> > I found this: http://www.spe.sony.com/movies/heavymetal/
> > Probably not the same graphic you're looking to do though.
> > How about a description of the effect?  Unless someone answers here
sooner
> > or later and can help already.
> >
> > Bob
>


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