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Margus Ramst wrote:
>
> Looks suspicious.
> I can't test it myself right now. Does it still complain when you flip the
> finish and pigment blocks?
> Just an idea.
>
> Margus
It doth persist even when switched. I thought of that when I first looked at
the code and checked that right away when I first rendered it. Important to
note is that the pigment is being applied to the object as it should be. The
only descrepency is that Pov is reporting the pigment warning without cause.
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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> recently I get the message "no pgment type given" when I use materials - I
> have no idea what to do about it or where to look for bad progrtamming. The
> help on the scene language doesn't help me either. Help!
> Sander
That is perhaps my favorite warning message. Once I took the
time to correct it but once and forget what it was. Worrisome to
read but it does not affect the render so I try to ignore it. OK,
I've been warned but it renders as desired.
--
<blink>---please--don't---</blink>
http://www.giwersworld.org/artiii/
Oh my God! They've rendered Kenny!
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Sander wrote:
>
> Hello Ken,
> You are quick!
> I hope this isn't too large.
> I get 3 times the message "No pigment type given."
> It must be in the material "Kolom_M", but I don't see it.
> Thanks for your answers!
> Sander
hi,
i'm using an older version of pov-ray (3.02) in
which "material" did not exist. i removed in your
source the "material" blocks from the #declares
and replaced "material" with "texture" where the
material was used.
i got 0 warnings and 0 errors.
y.
> ////////////////////////////////////////////////////////////////////////////
> ////////
> #include "colors.inc"
>
> #declare Kolom_M =
> material{
> texture{
> finish{
> reflection 0.1
> diffuse 0.09
> specular 0.2
> roughness 1/2
> ambient 0.15
> phong 0.1
> }
> pigment{color <0.8,0.8,0.6>}
> }
> }
<snip>
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Sander wrote:
>
> Hello Ken,
> You are quick!
> I hope this isn't too large.
> I get 3 times the message "No pigment type given."
> It must be in the material "Kolom_M", but I don't see it.
> Thanks for your answers!
> Sander
hi,
i'm using an older pov-ray (3.02) in which "material"
did not exist. i removed in your source the "material"
blocks from the #declares and replaced "material"
with "texture" where the material was used.
i got 0 warnings and 0 errors.
y.
> ////////////////////////////////////////////////////////////////////////////
> ////////
> #include "colors.inc"
>
> #declare Kolom_M =
> material{
> texture{
> finish{
> reflection 0.1
> diffuse 0.09
> specular 0.2
> roughness 1/2
> ambient 0.15
> phong 0.1
> }
> pigment{color <0.8,0.8,0.6>}
> }
> }
<snip>
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Thank you all: I only use texture now and all is fine. Thanks.
Sander
Tomas Plachetka <pla### [at] uni-paderborn de> schreef in berichtnieuws
37E62DF5.60AD568C@uni-paderborn.de...
> Sander wrote:
> >
> > Hello Ken,
> > You are quick!
> > I hope this isn't too large.
> > I get 3 times the message "No pigment type given."
> > It must be in the material "Kolom_M", but I don't see it.
> > Thanks for your answers!
> > Sander
>
> hi,
>
> i'm using an older pov-ray (3.02) in which "material"
> did not exist. i removed in your source the "material"
> blocks from the #declares and replaced "material"
> with "texture" where the material was used.
> i got 0 warnings and 0 errors.
>
> y.
>
> >
////////////////////////////////////////////////////////////////////////////
> > ////////
> > #include "colors.inc"
> >
> > #declare Kolom_M =
> > material{
> > texture{
> > finish{
> > reflection 0.1
> > diffuse 0.09
> > specular 0.2
> > roughness 1/2
> > ambient 0.15
> > phong 0.1
> > }
> > pigment{color <0.8,0.8,0.6>}
> > }
> > }
>
> <snip>
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