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If you mean the programs defaults, that should be ambient 0.1 and
diffuse 0.6
Ken wrote:
>
The default
> finish is ambient 0.2 and diffuse 0.7 which are in my opinion
> too high for most scenes.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> ------------------------------------------------------------------------
> // Persistence Of Vision raytracer version 3.0 sample file.
> // File by Tom Price, modified by Dan Farmer
> // modified by Tiina Komi, April 1999
>
> #version 3.0
> global_settings { assumed_gamma 2.2 }
>
> #include "shapes.inc"
> #include "colors.inc"
> #include "textures.inc"
> #include "woods.inc"
> #include "glass.inc"
> #include "metals.inc"
>
> #declare This_Brass = texture { T_Brass_4B }
>
> background { LightBlue }
>
> #declare Back_Wall =
> plane { z, 200.0
> finish {
> crand .05 // 0.05
> ambient .35 // 0.3
> diffuse .30 // 0.7
> }
> pigment { rgb<1, 1, 1>} // LightBlue }
> }
>
> #declare Ceiling =
> plane { y, 500.0
> finish {
> ambient 0.35 // .30
> diffuse 0.56 // .70
> }
> pigment { White }
> inverse
> }
>
> #declare Desk_Top =
> box { <-125, -2, -100> <125, 2, 100>
> translate -20.0*y // top surface at -18*y
> texture {
> T_Wood16
> //pigment { White_Wood }
> finish {ambient 0.25 diffuse .43 reflection 0.12 }
> // finish { reflection 0.2 }
> // rotate y*90
> // translate z*30
> rotate 0*x // z*5
> scale<8,8,15>*4 //scale 5
> }
> }
>
> #declare Blotter =
> union {
> triangle {
> <0.0, 0.0, 0.0>
> <8.5, 0.0, 0.0>
> <0.0, 0.0, -11.0>
> }
> triangle {
> <0.0, 0.0, -11.0>
> <8.5, 0.0, -11.0>
> <8.5, 0.0, 0.0>
> }
>
> scale <4.0, 1.0, 4.0>
> rotate -30.0*y
> translate <-20.0, -17.9999, -40.0>
>
> finish {
> crand 0.04
> ambient 0.15
> diffuse 0.5
> }
> pigment { colour < 1, 1, 1 > }
> }
>
> /*The Picture itself*/
> #declare Picture =
> union {
> box { -1, 1
> pigment { image_map { gif "f:\3d\win.gif" interpolate 2.0 }// once
interpolate 2.0 }
> translate <-0.5,-0.5,-0.5>
> scale <2.0 , 1.5, 1>}
>
> // scale <40.0, 30.0, 1.0> scale <1.5, 1.5, 1.0> }
>
> translate <1.0, 1.0, 1.0>
> scale <20.0, 15.0, 1.0>
>
> finish {
> ambient 0.05
> diffuse 0.9
> }
> }
> // pigment { yellow }
>
> /* The picture frame */
> union {
> cylinder {-y,31*y,1 translate 41*x }
> cylinder {-y,31*y,1 translate -1*x }
> cylinder {-x,41*x,1 translate 31*y }
> cylinder {-x,41*x,1 translate -1*y }
> sphere { <-1.0, -1.0, 0.0>, 1.0 }
> sphere { <-1.0, 31.0, 0.0>, 1.0 }
> sphere { <41.0, -1.0, 0.0>, 1.0 }
> sphere { <41.0, 31.0, 0.0>, 1.0 }
> texture { This_Brass }
> }
>
> scale 1.5
> rotate <10.0, -35.0, 0.0>
> translate <-65.0, -15.0, -25.0>
> }
>
> #declare Lamp =
> union {
> object {
> cylinder { -y*18, y*40, 3 }
> texture { This_Brass }
> }
> cylinder { -y*2, y*2, 25
> // intersection {
> // object { Cylinder_Y scale <25.0, 1.0, 25.0> }
> // plane { y, 2.0 }
> // plane { y, -2.0 inverse }
>
> translate <0.0, -16.0, -5.0>
> texture { This_Brass
> normal { bumps 0.1 }
> }
> }
>
> intersection {
> object { Cylinder_X scale <1.0, 10.0, 10.0> }
> object { Cylinder_X scale <1.0, 9.95, 9.95> inverse }
> plane { y, 0.0 inverse }
> plane { x, -30.0 inverse }
> plane { x, 30.0 }
>
> translate <0.0, 35.0, -13.0>
>
> finish {
> Shiny
> crand 0.05
> ambient 0.5
> diffuse 0.5
> reflection 0.3
> brilliance 4.0
> }
> pigment { color rgbft <1.0, 0, 0, 0.2, 0.4> }
> }
>
> union {
> intersection {
> sphere { <-30.0, 35.0, -13.0>, 10.0 }
> sphere { <-30.0, 35.0, -13.0>, 9.95 inverse }
> plane { y, 35.0 inverse }
> plane { x, -30.0 }
> }
> intersection {
> plane { y, 35.0 inverse }
> plane { x, 30.0 inverse }
> sphere { <30.0, 35.0, -13.0>, 10.0 }
> sphere { <30.0, 35.0, -13.0>, 9.95 inverse }
> }
> texture { This_Brass }
> }
>
> rotate 35*y
> translate <50.0, 0.0, 30.0>
> }
>
> /*The fluorescent tube inside the lamp*/
> #declare Lamp_Light_Source =
> light_source { <0, 0, 0> color White
>
> looks_like {
> cylinder { -x*25, x*25, 2
> pigment { White filter 0 }
> finish { ambient 1 diffuse 0 }
> }
> }
>
> translate <0.0, 43.0, -10.0>
> rotate 35*y
> translate <50.0, 0.0, 30.0>
> }
>
> // Pen by Francisco Munoz
> #declare My_Black_Texture = texture { // A very simple texture
>
> pigment {color rgb <0,0,0>}
> finish {
> phong 0.8
> }
> }
>
> #declare Pen = union {
> cylinder {<0,0,0>,<0,1.4,0>,.35 texture {Gold_Texture}}
> cylinder {<0,1.3,0>,<0,7.6,0>,.4 texture {My_Black_Texture}}
> cylinder {<0,7.59,0>,<0,7.54,0>,.401 texture {Gold_Texture}}
> cone {<0,7.55,0>,.35,<0,9.9,0>,.3 texture {Gold_Texture}}
> cone {<0,9.89,0>,.25,<0,9.91,0>,.23 texture {My_Black_Texture}}
> cone {<0,9.89,0>,.24,<0,10.2,0>,.25 texture {My_Black_Texture}}
> cone {<0,10.2,0>,.25,<0,10.3,0>,.23 texture {My_Black_Texture}}
> cylinder {<0,10.3,0>,<0,10.35,0>,.18 texture {My_Black_Texture}}
> difference {cylinder {<0,10.35,0>,<0,11.05,0>,.22 }
> cylinder {<0,0,-1>,<0,0,1>,.22 scale <1.6,.75/.22,1> translate
<0.18,11.16,0> }
> plane {<0,.23,.9>,0 inverse translate <0,10.3,.21> }
> plane {<0,.23,.9>,0 inverse translate <0,10.3,.21> rotate y*180 }
> texture {My_Black_Texture}
> }
> difference {
> cylinder {<0,10.3,0>,<0,11.2,0>,.23 }
> cylinder {<0,10.3,0>,<0,11.3,0>,.2275 }
> plane {<0,.23,.9>,0 inverse translate <0,10.3,.23> }
> plane {<0,.23,.9>,0 inverse translate <0,10.3,.23> rotate y*180 }
> plane {-x ,0 }
> box {<-.24,10.25,-.0015>,<-.22,11.3,.0015> pigment {NavyBlue}}
> texture {Gold_Texture}
> }
> difference {
> sphere {<-.23,11.20,0>.02 }
> box {<-.25,11.0,-.0015>,<-.20,11.4,.0015> pigment {NavyBlue}}
> texture {Gold_Texture}
> }
> }
>
> #declare PenCap= union {
> difference {
> union {
> cylinder {<0,0,0>,<0,5,0>,.4}
> cylinder {<0,-0.001,0>,<0,0.05,0>,.401 texture {Gold_Texture}}
> }
> cylinder {<0,-.1,0>,<0,5.3,0>,.35}
> texture {My_Black_Texture}
> }
> cone {<0,5,0>,.4, <0,5.1,0>,.3 texture {My_Black_Texture}}
> box {<-.3,4.7,-.25>,<-.5,4.75,.25> texture {Gold_Texture}}
> intersection {
> box {<-1,4.55,-.25>,<-.5,4.75,.25>}
> difference {
> cylinder {<-.5,4.55,-.25>,<-.5,4.55,.25>,.2}
> cylinder {<-.5,4.55,-.26>,<-.5,4.55,.26>,.15}
> }
> texture {Gold_Texture}
> }
> box {<-.7,4.55,-.25>,<-.65,0.6,.25> texture {Gold_Texture}}
> sphere {<0,0,0>,.26 scale <.8,1,1> translate <-.675,0.6,0> texture
{Gold_Texture}}
> }
>
> // uncomment the section below to render a view of the pen & pencap
>
> object {Pen rotate z*90 scale < 2.5,2.5,2.5 > translate <18, -17.99, -43 > }
> object {PenCap rotate < 0, -45, 90 > scale < 2.5,2.5,2.5 > translate <-3, -17.99,
-65> }
> //object {Pen rotate -y*150 translate <-5,0,0>}
> //object {PenCap rotate -y*150 translate <-5,7.6,0>}
>
> light_source {
> < 40, 60, -45> // <-40, 40, -25>
> color White
> spotlight
> radius 80 // 18
> falloff 10 // 40
> tightness 24 // 10
> point_at <-45, 10,-5 >
> }
> /*
> #declare Vaasi = object {
> #include "skyvase.inc"
> rotate < 0, 0, 0 >
> scale < 0.71, 0.71, 0.71 >
> translate < 65, -8.98, -30 >
> }
> */
>
> camera {
> location <0.0, 40.0, -150.0>
> up <0.0, 1.0, 0.0>
> right <4/3, 0.0, 0.0>
> look_at <0.0, 0.0, 0.0>
> }
>
> // light_source { <20.0, 100.0, -200.0> colour White }
>
> object { Back_Wall }
> object { Ceiling }
> object { Desk_Top }
> object { Blotter }
> object { Lamp }
> object { Lamp_Light_Source }
> object { Picture }
> //object { Vaasi }
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
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