POV-Ray : Newsgroups : povray.newusers : Re: Exercise. Who would like to comment? : Re: Exercise. Who would like to comment? Server Time
6 Sep 2024 00:20:02 EDT (-0400)
  Re: Exercise. Who would like to comment?  
From: Bob Hughes
Date: 26 Apr 1999 06:42:40
Message: <372434D6.6BBD8898@aol.com>
If you mean the programs defaults, that should be ambient 0.1 and
diffuse 0.6


Ken wrote:
> 
 The default
> finish is ambient 0.2 and diffuse 0.7 which are in my opinion
> too high for most scenes.
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net
> 
>   ------------------------------------------------------------------------
> // Persistence Of Vision raytracer version 3.0 sample file.
> // File by Tom Price, modified by Dan Farmer
> // modified by Tiina Komi, April 1999
> 
> #version 3.0
> global_settings { assumed_gamma 2.2 }
> 
> #include "shapes.inc"
> #include "colors.inc"
> #include "textures.inc"
> #include "woods.inc"
> #include "glass.inc"
> #include "metals.inc"
> 
> #declare This_Brass = texture { T_Brass_4B }
> 
> background {  LightBlue }
> 
> #declare Back_Wall =
> plane { z, 200.0
>    finish {
>       crand   .05  //  0.05
>       ambient .35  //  0.3
>       diffuse .30  //  0.7
>    }
>    pigment { rgb<1, 1, 1>} // LightBlue }
> }
> 
> #declare Ceiling =
> plane { y,  500.0
>    finish {
>       ambient 0.35  // .30
>       diffuse 0.56  // .70
>    }
>    pigment { White }
> inverse
> }
> 
> #declare Desk_Top =
> box { <-125, -2, -100> <125, 2, 100>
>    translate -20.0*y                     // top surface at -18*y
>    texture {
>        T_Wood16
>       //pigment { White_Wood }
>                 finish {ambient 0.25 diffuse .43 reflection 0.12 }
>                  // finish { reflection 0.2 }
>           //  rotate y*90
>     //  translate z*30
>       rotate 0*x // z*5
>     scale<8,8,15>*4   //scale 5
>    }
> }
> 
> #declare Blotter =
> union {
>    triangle {
>       <0.0, 0.0, 0.0>
>       <8.5, 0.0, 0.0>
>       <0.0, 0.0, -11.0>
>    }
>    triangle {
>       <0.0, 0.0, -11.0>
>       <8.5, 0.0, -11.0>
>       <8.5, 0.0, 0.0>
>    }
> 
>    scale <4.0, 1.0, 4.0>
>    rotate -30.0*y
>    translate <-20.0, -17.9999, -40.0>
> 
>    finish {
>       crand 0.04
>       ambient 0.15
>       diffuse 0.5
>    }
>    pigment { colour < 1, 1, 1 > }
> }
> 
> /*The Picture itself*/
> #declare Picture =
> union {
>       box { -1, 1
>       pigment {  image_map { gif "f:\3d\win.gif" interpolate 2.0 }// once
interpolate 2.0 }
>         translate <-0.5,-0.5,-0.5>
>          scale <2.0 , 1.5, 1>}
> 
>   //    scale <40.0, 30.0, 1.0> scale <1.5, 1.5, 1.0> }
> 
>       translate <1.0, 1.0, 1.0>
>       scale <20.0, 15.0, 1.0>
> 
>       finish {
>          ambient 0.05
>          diffuse 0.9
>       }
>      }
> //      pigment { yellow }
> 
>    /* The picture frame */
>    union {
>       cylinder {-y,31*y,1 translate 41*x }
>       cylinder {-y,31*y,1 translate -1*x }
>       cylinder {-x,41*x,1 translate 31*y }
>       cylinder {-x,41*x,1 translate -1*y }
>       sphere { <-1.0, -1.0, 0.0>, 1.0 }
>       sphere { <-1.0, 31.0, 0.0>, 1.0 }
>       sphere { <41.0, -1.0, 0.0>, 1.0 }
>       sphere { <41.0, 31.0, 0.0>, 1.0 }
>       texture { This_Brass }
>    }
> 
>    scale 1.5
>    rotate <10.0, -35.0, 0.0>
>    translate <-65.0, -15.0, -25.0>
> }
> 
> #declare Lamp =
> union {
>    object {
>       cylinder { -y*18, y*40, 3 }
>       texture { This_Brass }
>    }
>    cylinder { -y*2, y*2, 25
> //    intersection {
> //       object { Cylinder_Y scale <25.0, 1.0, 25.0> }
> //       plane { y, 2.0 }
> //       plane { y, -2.0 inverse }
> 
>       translate <0.0, -16.0, -5.0>
>       texture { This_Brass
>          normal { bumps 0.1 }
>       }
>    }
> 
>    intersection {
>       object { Cylinder_X scale <1.0, 10.0, 10.0> }
>       object { Cylinder_X scale <1.0, 9.95, 9.95> inverse }
>       plane { y, 0.0 inverse }
>       plane { x, -30.0 inverse }
>       plane { x, 30.0 }
> 
>       translate <0.0, 35.0, -13.0>
> 
>       finish {
>          Shiny
>          crand 0.05
>          ambient 0.5
>          diffuse 0.5
>          reflection 0.3
>          brilliance 4.0
>       }
>       pigment { color rgbft <1.0, 0, 0, 0.2, 0.4> }
>    }
> 
>    union {
>       intersection {
>          sphere { <-30.0, 35.0, -13.0>, 10.0 }
>          sphere { <-30.0, 35.0, -13.0>, 9.95 inverse }
>          plane { y, 35.0 inverse }
>          plane { x, -30.0 }
>       }
>       intersection {
>          plane { y, 35.0 inverse }
>          plane { x, 30.0 inverse }
>          sphere { <30.0, 35.0, -13.0>, 10.0 }
>          sphere { <30.0, 35.0, -13.0>, 9.95 inverse }
>       }
>       texture { This_Brass }
>    }
> 
>    rotate 35*y
>    translate <50.0, 0.0, 30.0>
> }
> 
> /*The fluorescent tube inside the lamp*/
> #declare Lamp_Light_Source =
> light_source { <0, 0, 0> color White
> 
>     looks_like {
>        cylinder { -x*25, x*25, 2
>           pigment { White filter 0 }
>           finish { ambient 1 diffuse 0 }
>       }
>    }
> 
>    translate <0.0, 43.0, -10.0>
>    rotate 35*y
>    translate <50.0, 0.0, 30.0>
> }
> 
> // Pen  by Francisco Munoz
> #declare My_Black_Texture = texture {  // A very simple texture
> 
>      pigment {color rgb <0,0,0>}
>     finish {
>         phong 0.8
>     }
> }
> 
> #declare Pen = union {
>     cylinder {<0,0,0>,<0,1.4,0>,.35 texture {Gold_Texture}}
>     cylinder {<0,1.3,0>,<0,7.6,0>,.4 texture {My_Black_Texture}}
>     cylinder {<0,7.59,0>,<0,7.54,0>,.401 texture {Gold_Texture}}
>     cone {<0,7.55,0>,.35,<0,9.9,0>,.3 texture {Gold_Texture}}
>     cone {<0,9.89,0>,.25,<0,9.91,0>,.23 texture {My_Black_Texture}}
>     cone {<0,9.89,0>,.24,<0,10.2,0>,.25 texture {My_Black_Texture}}
>     cone {<0,10.2,0>,.25,<0,10.3,0>,.23 texture {My_Black_Texture}}
>     cylinder {<0,10.3,0>,<0,10.35,0>,.18 texture {My_Black_Texture}}
>     difference {cylinder {<0,10.35,0>,<0,11.05,0>,.22 }
>         cylinder {<0,0,-1>,<0,0,1>,.22 scale <1.6,.75/.22,1> translate
<0.18,11.16,0> }
>         plane {<0,.23,.9>,0 inverse translate <0,10.3,.21> }
>         plane {<0,.23,.9>,0 inverse translate <0,10.3,.21> rotate y*180 }
>         texture {My_Black_Texture}
>     }
>    difference {
>         cylinder {<0,10.3,0>,<0,11.2,0>,.23 }
>         cylinder {<0,10.3,0>,<0,11.3,0>,.2275 }
>         plane {<0,.23,.9>,0 inverse translate <0,10.3,.23>  }
>         plane {<0,.23,.9>,0 inverse translate <0,10.3,.23> rotate y*180 }
>         plane {-x ,0 }
>         box {<-.24,10.25,-.0015>,<-.22,11.3,.0015> pigment {NavyBlue}}
>         texture {Gold_Texture}
>     }
>    difference {
>         sphere {<-.23,11.20,0>.02 }
>         box {<-.25,11.0,-.0015>,<-.20,11.4,.0015> pigment {NavyBlue}}
>         texture {Gold_Texture}
>     }
> }
> 
> #declare PenCap= union {
>     difference {
>         union {
>               cylinder {<0,0,0>,<0,5,0>,.4}
>               cylinder {<0,-0.001,0>,<0,0.05,0>,.401 texture {Gold_Texture}}
>               }
>         cylinder {<0,-.1,0>,<0,5.3,0>,.35}
>         texture {My_Black_Texture}
>     }
>     cone {<0,5,0>,.4, <0,5.1,0>,.3 texture {My_Black_Texture}}
>     box {<-.3,4.7,-.25>,<-.5,4.75,.25> texture {Gold_Texture}}
>     intersection {
>         box {<-1,4.55,-.25>,<-.5,4.75,.25>}
>         difference {
>             cylinder {<-.5,4.55,-.25>,<-.5,4.55,.25>,.2}
>             cylinder {<-.5,4.55,-.26>,<-.5,4.55,.26>,.15}
>         }
>         texture {Gold_Texture}
>     }
>     box {<-.7,4.55,-.25>,<-.65,0.6,.25> texture {Gold_Texture}}
>     sphere {<0,0,0>,.26 scale <.8,1,1> translate <-.675,0.6,0> texture
{Gold_Texture}}
> }
> 
> // uncomment the section below to render a view of the pen & pencap
> 
> object {Pen rotate z*90 scale < 2.5,2.5,2.5 > translate <18, -17.99, -43 >   }
> object {PenCap rotate < 0, -45, 90 > scale < 2.5,2.5,2.5 > translate <-3, -17.99,
-65> }
> //object {Pen rotate -y*150 translate <-5,0,0>}
> //object {PenCap rotate -y*150 translate <-5,7.6,0>}
> 
> light_source {
>     < 40, 60, -45> // <-40, 40, -25>
>     color White
>     spotlight
>     radius    80  // 18
>     falloff   10  // 40
>     tightness 24  // 10
>     point_at <-45, 10,-5 >
>   }
> /*
> #declare Vaasi = object {
> #include "skyvase.inc"
> rotate < 0, 0, 0 >
> scale < 0.71, 0.71, 0.71 >
> translate < 65, -8.98, -30 >
> }
> */
> 
> camera {
>    location <0.0, 40.0, -150.0>
>    up <0.0, 1.0, 0.0>
>    right <4/3, 0.0, 0.0>
>    look_at <0.0, 0.0, 0.0>
> }
> 
>  // light_source { <20.0, 100.0, -200.0> colour White }
> 
> object { Back_Wall }
> object { Ceiling }
> object { Desk_Top }
> object { Blotter }
> object { Lamp }
> object { Lamp_Light_Source }
> object { Picture }
> //object { Vaasi }

-- 
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  http://members.aol.com/inversez/homepage.htm
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