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Kevork Abadjian wrote:
>
> I was looking at the two replies posted to my message and as far as I can see
> Ken explained the situation even better than I could; but he stopped just short
> of a suggestion to fix the problem.
>
> there is nothing special about the source, I am using the std seen file and
> just and std texture for glass and a switch to toggle on an off the photones.
Stripped down and rearranged for clarity and examples sake I offer the
following two examples of correct and incorrect behavior. Which is which
I leave to the person who renders it to decide but it should be as obvious
as obvious can be.
camera{
location <0.0, 0, -5.0>
look_at <0.0, 0.0, 0.0>}
light_source{<0,440,-300>rgb 1 }
plane { y,-3 pigment{ rgb 1}}
plane { z, 3 pigment{ rgb 1}}
#declare Ball1 =
sphere{0,0.4
pigment{rgbf<1,1,1,0.97>}
translate<-0.4,-0.2,0>
interior {ior 1.99}
}
#declare Ball2 =
sphere{0,0.4
pigment{rgbf<0,0,1,0.97>}
translate<-0.4, 0.2,0>
interior {ior 1.19}
}
#declare cnt=0
merge {
#while (cnt < 4)
object {Ball1 rotate z*90*cnt}
object {Ball2 rotate z*90*cnt}
#declare cnt=cnt+1
#end
translate x*1.25
}
#declare cnt=0
#while (cnt < 4)
merge {
object {Ball1 rotate z*90*cnt}
object {Ball2 rotate z*90*cnt}
translate x*-1.35 }
#declare cnt=cnt+1
#end
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> Markus Becker wrote:
> > What do you expect? If you have the "merge" _inside_ the #while
> > loop, POV creates a "merge"-object fo each pass through the
> > loop. That's the way things work. No need to ask "why?"
> Not altogether a programmer type and struggling to use what I can of these
> functions I expect no more or no less than what I can figure out myself
> of from what I can learn from the generous guidance of others. What is
> intuitively obvious to you is sometimes heap big juju magic to me.
That might be, myself being the programmer-type this has always been
obvious to me. Let me try to give you (or the original poster) a more
detailed explanation:
Case 1, "merge" _inside_ #while:
#declare n = 0;
+--> #while (n<10)
| merge // a new object is created
| {
| object {....}
| } // merge object is finished
| #declare n = n+1;
+-- #end // loop again and create a new object
Note that each time POV loops through the #while, it parses a
complete merge-object.
Case 2, "merge" _outside_ #while:
#declare n = 0;
merge // a new object is created
{
+--> #while (n<10)
| object {....}
| #declare n = n+1;
+-- #end // loop again and create a new object
} // merge object is finished
Note here how the loop only adds new objects to the merge object.
Hope this makes it a little bit more clearer. Even if you're not at
all the programming type [tm], you should get one concept into
your head (no offense meant, it's just the lack of better english):
POV parses the file line by line and the #while only tells it
to parse some lines more often. It is just redirected to a new
position in the file.
The first case would "unroll" (common practice for the programmer
type ;-) to the following:
merge {object {...}}
merge{ object {...}}
merge {object {...}}
anbd the second case unrolls to:
merge
{
object {...}
object {...}
object {...}
object {...}
}
This should make it clearer.
Markus
--
Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
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Ken <tyl### [at] pacbell net> wrote:
: Don't
: ask me why this is so but I found after many hair pulling sessions and
: then finaly by asking in these groups how to solve my problem.
Markus explained it well. You can also think about it this way:
#declare i=0;
#while(i<4) // Make 4 copies of this:
merge { sphere { ... } }
#declare i=i+1;
#end
After parsing the result is:
merge { sphere { ... } }
merge { sphere { ... } }
merge { sphere { ... } }
merge { sphere { ... } }
On the other hand:
merge {
#declare i=0;
#while(i<4) // Make 4 copies of this:
sphere { ... }
#declare i=i+1;
#end
}
After parsing the result is:
merge {
sphere { ... }
sphere { ... }
sphere { ... }
sphere { ... }
}
Sometimes the first behaviour is the wanted behaviour. For example:
union {
#declare i=0;
#while(i<4) // Make 4 copies of this:
merge { sphere { ... } sphere { ... } }
#declare i=i+1;
#end
}
The result:
union {
merge { sphere { ... } sphere { ... } }
merge { sphere { ... } sphere { ... } }
merge { sphere { ... } sphere { ... } }
merge { sphere { ... } sphere { ... } }
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Thanks to everyone for hempling me; specially to Ken for the smaple code. It solved
the problem.
Ken wrote:
> // This should now act correctly for a merge csg operation:
> #declare cnt=0
> merge {
> #while (cnt < 5)
> object {ball
> translate <cnt/2.5,0,0>
> }
> #declare cnt=cnt+1
> #end
> }
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