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I have a font with only a number of characters defined.
There's a character defined at 246. Now I want to use this character in the
text, but instead I get this rectangle shape. I loaded the font up in character
map, and it is there.
How can I make pov-ray recognise this character, as it says that there is no
character 246?
Igor
--
Hinki's Place
http://hinki.8m.com/
Wild Planet
http://wildplanet.8m.com/
Fractalography
http://fractalography.8m.com/
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I Chuprov wrote:
>
> I have a font with only a number of characters defined.
> There's a character defined at 246. Now I want to use this character in the
> text, but instead I get this rectangle shape. I loaded the font up in character
> map, and it is there.
> How can I make pov-ray recognise this character, as it says that there is no
> character 246?
>
> Igor
> --
> Hinki's Place
> http://hinki.8m.com/
> Wild Planet
> http://wildplanet.8m.com/
> Fractalography
> http://fractalography.8m.com/
Currently there is no way to display this character. The windows
version of Pov has a problem displaying many of the special character
sets . I think it has something to do with unicode whatever that is.
You could try using an external program to generate the font object
for you. There is a program called Elefont that is compatible with
Pov. Check it out at:
http://www.armanisoft.ch/
--
Ken Tyler
mailto://tylereng@pacbell.net
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... or you look for Jon Cruz' patched Unicode POV-Ray version that is out
there somewhere...
(Sorry, no URL handy - frankly Ken, I am surprised that you didn't have one
;-)
Johannes.
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I have another solution and have used it a few times myself. Using the Breeze
modeler create your 3d text. Then export it to a pov file. Now take a existing
include file (.INC) shell it out (empty the the contents and left the declare
section and the ending of the include in tact) then open your exported pov file in
word pad or something cut the text portion out and then paste into your include
shell. You can then translate and scale the 3d text to where you want it.
Why this way? Well .. the breeze model broke it down into triangles so the math is
all done. And pov-ray just puts it all together. Warning, if you use a complex
font breeze might hang up on you (the computer may freeze). I don't know if its the
program or this dinosaur of a computer I have. But it has worked for me!
Dave Handler aka Handler
han### [at] taconic net
I Chuprov wrote:
> I have a font with only a number of characters defined.
> There's a character defined at 246. Now I want to use this character in the
> text, but instead I get this rectangle shape. I loaded the font up in character
> map, and it is there.
> How can I make pov-ray recognise this character, as it says that there is no
> character 246?
>
> Igor
> --
> Hinki's Place
> http://hinki.8m.com/
> Wild Planet
> http://wildplanet.8m.com/
> Fractalography
> http://fractalography.8m.com/
Post a reply to this message
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Johannes Hubert wrote:
> ... or you look for Jon Cruz' patched Unicode POV-Ray version that is out
> there somewhere...
>
> (Sorry, no URL handy - frankly Ken, I am surprised that you didn't have one
> ;-)
>
> Johannes.
Go to http://www.geocities.com/SiliconValley/Network/4453/ and then look for
the "Unipatch" link.
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Johannes Hubert wrote:
>
> ... or you look for Jon Cruz' patched Unicode POV-Ray version that is out
> there somewhere...
>
> (Sorry, no URL handy - frankly Ken, I am surprised that you didn't have one
> ;-)
>
> Johannes.
I don't know what you are talking about Johannes. I have that URL
if you or anyone else needs it. :)
--
Ken Tyler
mailto://tylereng@pacbell.net
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