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What is the technique in POV 3.x for making fluted columns (or fluted
anything)? Or do I need a help app?
Any response will be greatly appreciated. Thank you for your time.
-Joe Prever
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HI Joseph,
What I would do is use a CSG difference to chop out each of the flutes from your
column. Use an #while...#end loop to control the number of flutes, something like
this:
#declare Flute_Radius=0.25;
#declare Column_Radius=2;
#declare Number_Of_Flutes=20;
#declare Flute=
union {
cylinder { <0,-10,0>,<0,10,0>,Flute_Radius}
sphere { <0,-10,0>,Flute_Radius}
sphere { <0,10,0>,Flute_Radius}
}
#declare Column=
difference {
cylinder { <0,-10.5,0>,<0,10.5,0>,Column_Radius } // Un-fluted column
// Set up a loop
#declare Count=0;
#while ( Count<=Number_Of_Flutes)
object { Flute
translate x*Column_Radius
rotate y*(Count*(360/Number_Of_Flutes))
}
#declare Count=Count+1;
#end
}
object { Column
scale .5
rotate x*45
texture { pigment {Red} finish {Shiny}}
}
I hope this helps you. Incidentally, the last time I posted any code, half of it went
missing, so I've attatched the code as well.
Andy.
Joseph Prever wrote in message <368E27DB.28B7CE6B@turbont.net>...
>What is the technique in POV 3.x for making fluted columns (or fluted
>anything)? Or do I need a help app?
>Any response will be greatly appreciated. Thank you for your time.
>
>-Joe Prever
>
Post a reply to this message
Attachments:
Download 'Column.pov.txt' (2 KB)
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Andrew Cocker wrote:
>
> HI Joseph,
> What I would do is use a CSG difference to chop out each of the flutes from your
> column. Use an #while...#end loop to control the number of flutes, something like
this:
>
> #declare Flute_Radius=0.25;
> #declare Column_Radius=2;
> #declare Number_Of_Flutes=20;
> #declare Flute=
> union {
> cylinder { <0,-10,0>,<0,10,0>,Flute_Radius}
> sphere { <0,-10,0>,Flute_Radius}
> sphere { <0,10,0>,Flute_Radius}
> }
>
> #declare Column=
> difference {
> cylinder { <0,-10.5,0>,<0,10.5,0>,Column_Radius } // Un-fluted column
> // Set up a loop
> #declare Count=0;
> #while ( Count<=Number_Of_Flutes)
> object { Flute
> translate x*Column_Radius
> rotate y*(Count*(360/Number_Of_Flutes))
> }
> #declare Count=Count+1;
> #end
> }
>
> object { Column
> scale .5
> rotate x*45
> texture { pigment {Red} finish {Shiny}}
> }
>
> I hope this helps you. Incidentally, the last time I posted any code, half of it
went
> missing, so I've attatched the code as well.
>
> Andy.
>
> Joseph Prever wrote in message <368E27DB.28B7CE6B@turbont.net>...
> >What is the technique in POV 3.x for making fluted columns (or fluted
> >anything)? Or do I need a help app?
> >Any response will be greatly appreciated. Thank you for your time.
> >
> >-Joe Prever
If the above doesn't work for you and you want to save
some time there is an excellent include file from Nathan
O'Brian that offers 5 different classical style collumns.
http://www.ozemail.com.au/~no13/html/povinc.html
--
Ken Tyler
tyl### [at] pacbellnet
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http://www.ozemail.com.au/~no13/html/povinc.html
To save you browsing time: the page has moved to
http://www.no13.net
Julius
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Thanks, all, for your help with the problem. I'll go and get that
include file =)
(And Julius, I recognize your name from a guestbook entry on my website,
the Prism Gallery. I used the suggestion; thanks again!)
-Joe Prever
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An interesting variation on the following (Andrew's example) might be to
use a blob object, where the surrounding flute cylinders are cylindrical
components with negative strength. I'd think that it would be a good way
to make the edges of the flutes smooth, as if it was ancient and
weathered.
Andrew Cocker wrote:
>
> HI Joseph,
> What I would do is use a CSG difference to chop out each of the flutes from your
> column. Use an #while...#end loop to control the number of flutes, something like
this:
>
> #declare Flute_Radius=0.25;
> #declare Column_Radius=2;
> #declare Number_Of_Flutes=20;
> #declare Flute=
> union {
> cylinder { <0,-10,0>,<0,10,0>,Flute_Radius}
> sphere { <0,-10,0>,Flute_Radius}
> sphere { <0,10,0>,Flute_Radius}
> }
>
> #declare Column=
> difference {
> cylinder { <0,-10.5,0>,<0,10.5,0>,Column_Radius } // Un-fluted column
> // Set up a loop
> #declare Count=0;
> #while ( Count<=Number_Of_Flutes)
> object { Flute
> translate x*Column_Radius
> rotate y*(Count*(360/Number_Of_Flutes))
> }
> #declare Count=Count+1;
> #end
> }
>
> object { Column
> scale .5
> rotate x*45
> texture { pigment {Red} finish {Shiny}}
> }
>
> I hope this helps you. Incidentally, the last time I posted any code, half of it
went
> missing, so I've attatched the code as well.
>
> Andy.
>
> Joseph Prever wrote in message <368E27DB.28B7CE6B@turbont.net>...
> >What is the technique in POV 3.x for making fluted columns (or fluted
> >anything)? Or do I need a help app?
> >Any response will be greatly appreciated. Thank you for your time.
> >
> >-Joe Prever
-jr-
**********************************************
* Delete "spamBgone." to get my real address *
**********************************************
Post a reply to this message
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