POV-Ray : Newsgroups : povray.newusers : What Program do you use? Server Time
29 Nov 2024 08:38:17 EST (-0500)
  What Program do you use? (Message 1 to 7 of 7)  
From: Debi Hodges
Subject: What Program do you use?
Date: 30 Dec 1998 10:20:10
Message: <368A4521.F59424D5@emrys.com>
For saving .pov rendered files as .bmp or .jpg?  I have tried it in
PaintShop Pro (it cannot read .pov), Paint (It doesn't do much of
anything) and CorelDraw.  What do you guys suggest?  I assume I am
correct in the fact that I have to save it in pov as a .pov THEN open it
and convert it from another pogram.

Debi


Post a reply to this message

From: Phoenix
Subject: Re: What Program do you use?
Date: 30 Dec 1998 10:24:47
Message: <368A45BF.7A6E4DED@telekabel.nl>
Debi Hodges wrote:
> For saving .pov rendered files as .bmp or .jpg?  I have tried it in
> PaintShop Pro (it cannot read .pov), Paint (It doesn't do much of
> anything) and CorelDraw.  What do you guys suggest?  I assume I am
> correct in the fact that I have to save it in pov as a .pov THEN open it
> and convert it from another pogram.

.pov files are scene descriptions only. They first have to be rendered
with POV-Ray. The resulting file (tga, bmp, png, or whatever you
specified) is a bitmap that can be read into Paintshop or CorelDraw.

Phoenix

--
http://users.telekabel.nl/eagle
----------------------------------------------------------------------
AFP Code 1.1 AC d%40 s%40:-- a- U++ R++ F++ h- P- OS-:%40 C++ M-
pp---- L+ c%40 B- Cn%40 PT++ Pu71@ 5++ X-- MT%40 e%40 r- y+ end


Post a reply to this message

From: Debi Hodges
Subject: Re: What Program do you use?
Date: 30 Dec 1998 10:30:19
Message: <368A4783.75EBD024@emrys.com>
Ok, well, when I render (I must have my options set wrong) It makes the
picture, but does not give an option to save the picture alone.  What am I
missing here?

Debi

Phoenix wrote:

> Debi Hodges wrote:
> > For saving .pov rendered files as .bmp or .jpg?  I have tried it in
> > PaintShop Pro (it cannot read .pov), Paint (It doesn't do much of
> > anything) and CorelDraw.  What do you guys suggest?  I assume I am
> > correct in the fact that I have to save it in pov as a .pov THEN open it
> > and convert it from another pogram.
>
> .pov files are scene descriptions only. They first have to be rendered
> with POV-Ray. The resulting file (tga, bmp, png, or whatever you
> specified) is a bitmap that can be read into Paintshop or CorelDraw.
>
> Phoenix
>
> --
> http://users.telekabel.nl/eagle
> ----------------------------------------------------------------------
> AFP Code 1.1 AC d%40 s%40:-- a- U++ R++ F++ h- P- OS-:%40 C++ M-
> pp---- L+ c%40 B- Cn%40 PT++ Pu71@ 5++ X-- MT%40 e%40 r- y+ end


Post a reply to this message

From: Ken
Subject: Re: What Program do you use?
Date: 30 Dec 1998 10:31:55
Message: <368A4704.2E1877B1@pacbell.net>
Debi Hodges wrote:
> 
> For saving .pov rendered files as .bmp or .jpg?  I have tried it in
> PaintShop Pro (it cannot read .pov), Paint (It doesn't do much of
> anything) and CorelDraw.  What do you guys suggest?  I assume I am
> correct in the fact that I have to save it in pov as a .pov THEN open it
> and convert it from another pogram.
> 
> Debi

  When you write a .pov file is is simply a text file with
instruction for the program to interperate and then render
as an image file. You need to open the file up in the Pov
program and execute the render instruction. When this happens
your scene as you described it in the text file will start
to appear on screen. At the same time it's appering on screen
it is also writing an image file to your hard disk.
   If you have downloaded Pov v3.1 for windows in all likelyhood
it will be a .bmp file that it is writing. Look in the same
directory as the one you saved the .pov file to after rendering
and it should be there with the same name as the .pov file. I
strongly suggest you practice with the example .pov files provided
with the program to get a feel for how the operation works. These
file are correct syntax wise and you won't have to go through the
initial learning curve of debugging your own script. Feel free to
play with some of the parameters to see what happens. Once you get
through these it's time to go through the tutorial in the docs and
the ones I have provided links for in the povray.text.scene-files
group and you will be writing your own scenes in no time.

Good luck and feel free to ask for clarification if you get stuck
somewhere.

-- 
Ken Tyler

tyl### [at] pacbellnet


Post a reply to this message

From: Debi Hodges
Subject: Re: What Program do you use?
Date: 30 Dec 1998 10:39:57
Message: <368A49C5.3BAA1E2B@emrys.com>
THANK YOU Ken!  If anyone would have just said, it automatically makes a .bm
file, I could have seved a lot of time.  I didn't think to look in the
directory, after using programs that you have to "save as".  I appreciate your
assistance. <huggs>

Debi

Ken wrote:

> Debi Hodges wrote:
> >
> > For saving .pov rendered files as .bmp or .jpg?  I have tried it in
> > PaintShop Pro (it cannot read .pov), Paint (It doesn't do much of
> > anything) and CorelDraw.  What do you guys suggest?  I assume I am
> > correct in the fact that I have to save it in pov as a .pov THEN open it
> > and convert it from another pogram.
> >
> > Debi
>
>   When you write a .pov file is is simply a text file with
> instruction for the program to interperate and then render
> as an image file. You need to open the file up in the Pov
> program and execute the render instruction. When this happens
> your scene as you described it in the text file will start
> to appear on screen. At the same time it's appering on screen
> it is also writing an image file to your hard disk.
>    If you have downloaded Pov v3.1 for windows in all likelyhood
> it will be a .bmp file that it is writing. Look in the same
> directory as the one you saved the .pov file to after rendering
> and it should be there with the same name as the .pov file. I
> strongly suggest you practice with the example .pov files provided
> with the program to get a feel for how the operation works. These
> file are correct syntax wise and you won't have to go through the
> initial learning curve of debugging your own script. Feel free to
> play with some of the parameters to see what happens. Once you get
> through these it's time to go through the tutorial in the docs and
> the ones I have provided links for in the povray.text.scene-files
> group and you will be writing your own scenes in no time.
>
> Good luck and feel free to ask for clarification if you get stuck
> somewhere.
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet


Post a reply to this message

From: Phoenix
Subject: Re: What Program do you use?
Date: 30 Dec 1998 10:41:33
Message: <368A49AC.7992DE24@telekabel.nl>
Debi Hodges wrote:
> 
> Ok, well, when I render (I must have my options set wrong) It makes the
> picture, but does not give an option to save the picture alone.  What am I
> missing here?

The picture has already been saved. It's in the directory where you put
your pov-file or in a directory you specified while installing POV-Ray.

The picture POV-Ray gives you is just an indication for you thaat it's
actually *working*. It helps that you can see what it generates...  :-)

Phoenix

--
http://users.telekabel.nl/eagle
----------------------------------------------------------------------
AFP Code 1.1 AC d%40 s%40:-- a- U++ R++ F++ h- P- OS-:%40 C++ M-
pp---- L+ c%40 B- Cn%40 PT++ Pu71@ 5++ X-- MT%40 e%40 r- y+ end


Post a reply to this message

From: Debi Hodges
Subject: Re: What Program do you use?
Date: 30 Dec 1998 12:00:09
Message: <368A5C92.113AAFEB@emrys.com>
Thank you too Phoenix =)   I appreciate your assistance =)


Phoenix wrote:

> Debi Hodges wrote:
> >
> > Ok, well, when I render (I must have my options set wrong) It makes the
> > picture, but does not give an option to save the picture alone.  What am I
> > missing here?
>
> The picture has already been saved. It's in the directory where you put
> your pov-file or in a directory you specified while installing POV-Ray.
>
> The picture POV-Ray gives you is just an indication for you thaat it's
> actually *working*. It helps that you can see what it generates...  :-)
>
> Phoenix
>
> --
> http://users.telekabel.nl/eagle
> ----------------------------------------------------------------------
> AFP Code 1.1 AC d%40 s%40:-- a- U++ R++ F++ h- P- OS-:%40 C++ M-
> pp---- L+ c%40 B- Cn%40 PT++ Pu71@ 5++ X-- MT%40 e%40 r- y+ end


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.