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I'm new to POV and this simple problem has been driving me nuts for days.
I created a height field bitmap for a lunar crater, and no matter where I
put the camera I can only see an edge-on view of the crater. I can't seem
to get above it and look down into it.
I've moved the camera to every concievable location in the known universe,
and all I ever see it side views (bigger or smaller depending on distance),
but NEVER a top down view.
camera{ location <0, 30, -30> look_at < 0, 0 , 0 > }
//( or camera location < 0, 30, 0 > or < 0, 300, -5 > or , <-200, 3000, -10
> it seem to matter doesn't matter )
light_source{ <1000,5000,-1000> White }
height_field {
gif "crater.gif"
smooth
pigment { White }
translate < -0.5, -0.5, -0.5 >
scale < 10, 10, 0.2 > //(If I make the z-scale value bigger it gets WAY
too tall and the walls are too steep.)
}
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Hi,
Try this:
translate<-0.5,0,-0.5>//the heightfield is now centred.
scale<10,h,10>// and scaled.See the povray documentation, section 7.5.2.5
where h is the height you wish.
> I'm new to POV and this simple problem has been driving me nuts for day
s.
> I created a height field bitmap for a lunar crater, and no matter where
I
> put the camera I can only see an edge-on view of the crater. I can't s
eem
> to get above it and look down into it.
>
> I've moved the camera to every concievable location in the known univer
se,
> and all I ever see it side views (bigger or smaller depending on distan
ce),
> but NEVER a top down view.
>
> camera{ location <0, 30, -30> look_at < 0, 0 , 0 > }
> //( or camera location < 0, 30, 0 > or < 0, 300, -5 > or , <-200, 3000,
-10
> > it seem to matter doesn't matter )
> light_source{ <1000,5000,-1000> White }
> height_field {
> gif "crater.gif"
> smooth
> pigment { White }
> translate < -0.5, -0.5, -0.5 >
> scale < 10, 10, 0.2 > //(If I make the z-scale value bigger it gets
WAY
> too tall and the walls are too steep.)
> }
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