I'm just trying to create an infinite "floor" (plane) which uses a JPEG image,
attached for reference, and named "wood.jpg".
For example I can create a floor of two difference colors in a checkered pattern
checker color Brown, color Violet
I've been banging my head against the wall trying to use the image "wood.jpg"
for each of the checker boxes. Tried using "checker" keyword, tried various
other things, I can create mesh2 objects with UV-mappings and apply a custom
texture like so:
But the moment I try to apply a similar strategy to my floor, I get stretched
image in one of the directions.
Normally I would find the answer by experimentation and/or research but in this
case I feel like I'm on the brink of insanity trying to do this.
Thanks for the help.
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Download 'wood.jpg' (31 KB)
Preview of image 'wood.jpg'