"Aj" <nomail@nomail> wrote:
> Hello everyone,
> I created a spline object using the following code, but I could not get the
> proper camera position. I was wondering if there is some systematic way to
> figure out the camera position, and angle and look at vectors for a given shape.
> Or is it just trial and error?
the latter, I guess, based on knowledge of object's approximate location +
dimensions. hope to find time to try your code, but for a simple, recent
animation I needed to move the camera back to accommodate the object growing
larger. have a look at the camera in 'ulam2.pov' (at end of file), its location
is updated in every frame. while different in detail, perhaps it can serve as
"food for thought". hth.
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