

"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> Try this:
[snip]
> NB! I have only tested this lightly.
Thanks buddy :)
To be honest, I managed to do most of what I needed with a simple atan2d, which
kinda makes me question the usefulness of the macro.
But then I ran into other problems, declared a pox upon the complexity of the
usual belt problem solutions, and went full analytical geometry.
Now I suppose I have to figure out some sort of pointing in / pointing out test
to create a sort of "convex hull" by selecting the proper tangent line.
Truly convex parts would need the outermost outer tangent, and convex circles
would need the proper inner tangent line, so the whole thing would resemble an
automotive serpentine belt.
See pbi
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