> Excellent. It's important to stick with it and DO _something_, even if it's not
> ideal. Never let the perfect be the enemy of the good.
That's true! Trying to be *perfect* is actually the culprit of my anxiety. After
I changed from *perfect mode* to *good mode*, I started to appreciate this
software. What a great invention :D.
> I like your results.
> Now you know more about how "the devil is in the DETAILS", and it's NEVER _just_
> "All you have to do is..."
> As a computer graphics trick, why don't you try increasing the size of all those
> rocks by 10, and then take the whole thing and scale it by 1/10.
> The apparent size of the rocks might stay the same, while the spaces between
> them that make them look like they're floating (because they are) might be
> reduced by 9/10.
That's cute :P. I think I will try it later.
> If that works, try doing the same with 100 or 1000 instead of 10.
> > I said at the beginning that it was not trivial. I wonder what your
> > lecturer's solution would be?
> If it's an engineering class, he might not have one - it might be an open-ended
> exercise to see what people come up with.
Yes, it is. :D
> > Now you know your way here. Don't be a stranger. :)
> Indeed, there's always more fun to be had, and so very many things to learn.
> Check out:
They are some interesting examples, especially the robot one. The Rocksolver is
great, too! Thank you so much B-).
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