|
 |
On 12/5/20 12:35 PM, Ash Holsenback wrote:
> On 12/5/20 12:02 PM, Julia wrote:
>> Hi,
>> there is another problem that i have been trying to figure out for the
>> past
>> week, but i'm just starting to give up.
>> The problem is that there arent any shadows. Not only on the other
>> side of the
>> sphere but also when its in front of another nothing happens.
>> Also when i dont put "ambiet" the spheres just get dark on both sides,
>> still no
>> shadow.
>> here is the code:
>>
>> #include "colors.inc"
>>
>> camera {
>> location <5,10,-60>
>> look_at <0,0,0>
>> angle 25
>> }
>>
>> light_source {
>> <0,0,0>
>>
>>
>> }
>>
>>
>> // słońce
>> sphere {
>> <0,0,0>, 10
>> pigment {
>> bozo
>> turbulence 5
>> color_map {
>> [0.0 color <1,0,0>]
>> [0.25 color <1,1,0>]
>> [1.0 color <1,0.65,0>]
>> }
>> scale 3
>> }
>> normal {bumps 1.0}
>> finish {ambient 1}
>>
>> scale 1/6
>>
>>
>>
>> rotate <0,380*clock,0> //obrót
>> }
>>
>>
>> ///////////////////////////////////////////
>>
>> union
>> {
>> //ziemia
>> object { sphere {
>> <0,0,0>, 3.7
>> pigment {
>> agate
>> turbulence 1.5
>> color_map {
>> [0.0 color <1,1,1>]
>> [0.10 color <0,0.5,0>]
>> [1.0 color <0,0,1>]
>> }
>> scale 2
>> }
>> finish {ambient 0.8
>> diffuse 0.5}
>>
>> scale 1/6
>> rotate <0,23,0>
>> rotate <0,-6260*clock,0>
>> rotate <0,360*clock,0> //obót dni
>>
>>
>> } }
>>
>> object
>> //księżyc
>> {sphere {
>> <8,0,0>, 1.5
>> pigment {
>> granite
>> turbulence 1.4
>> color_map {
>> [0.0 color <1,1,1>]
>> [0.10 color <.5,.5,.5>]
>> [1.0 color <.8,.8,.8>]
>> }
>> scale 2
>> }
>> normal {bumps 1.0}
>>
>> finish {
>> ambient 0.5
>> brilliance 0.5 }
>>
>> scale 1/6
>> rotate <5,-4680*clock,0>
>> rotate <0,-4680*clock,0> //obót dni
>> }
>> }
>>
>> translate <9,0,0>
>> rotate <0,-360*clock,0>
>> }
>>
>>
>> thanks for help :))
>>
>> try the looks_like modifier on the light source... used that first
> sphere you have defined just after the light source in the looks_like
> definition
hmmm... post screwed up here's what i meant to say:
try the looks_like modifier on the light source... use that first
sphere you have defined just after the light source in the looks_like
definition
Post a reply to this message
|
 |