POV-Ray : Newsgroups : povray.newusers : shadows/sunlight : Re: shadows/sunlight Server Time
19 Apr 2024 14:19:51 EDT (-0400)
  Re: shadows/sunlight  
From: Ash Holsenback
Date: 5 Dec 2020 12:38:09
Message: <5fcbc581@news.povray.org>
On 12/5/20 12:35 PM, Ash Holsenback wrote:
> On 12/5/20 12:02 PM, Julia wrote:
>> Hi,
>> there is another problem that i have been trying to figure out for the 
>> past
>> week, but i'm just starting to give up.
>> The problem is that there arent any shadows. Not only on the other 
>> side of the
>> sphere but also when its in front of another nothing happens.
>> Also when i dont put "ambiet" the spheres just get dark on both sides, 
>> still no
>> shadow.
>> here is the code:
>>
>> #include "colors.inc"
>>
>> camera {
>>          location <5,10,-60>
>>          look_at <0,0,0>
>>          angle 25
>>          }
>>
>> light_source {
>>          <0,0,0>
>>
>>
>>                 }
>>
>>
>> // słońce
>>   sphere {
>>       <0,0,0>, 10
>>     pigment {
>>          bozo
>>                  turbulence 5
>>           color_map {
>>          [0.0 color <1,0,0>]
>>          [0.25 color <1,1,0>]
>>          [1.0 color <1,0.65,0>]
>>          }
>>       scale 3
>>     }
>>     normal {bumps 1.0}
>>     finish {ambient 1}
>>
>>   scale 1/6
>>
>>
>>
>>    rotate <0,380*clock,0> //obrót
>> }
>>
>>
>> ///////////////////////////////////////////
>>
>> union
>>          {
>>          //ziemia
>> object        {  sphere {
>>          <0,0,0>, 3.7
>>     pigment {
>>          agate
>>                  turbulence 1.5
>>           color_map {
>>           [0.0 color <1,1,1>]
>>           [0.10 color <0,0.5,0>]
>>           [1.0 color <0,0,1>]
>>           }
>>        scale 2
>>       }
>>    finish {ambient 0.8
>>                diffuse 0.5}
>>
>>     scale 1/6
>>     rotate <0,23,0>
>>     rotate <0,-6260*clock,0>
>>    rotate <0,360*clock,0> //obót dni
>>
>>
>>   }   }
>>
>>   object
>>    //księżyc
>>     {sphere {
>>          <8,0,0>, 1.5
>>     pigment {
>>          granite
>>                  turbulence 1.4
>>           color_map {
>>           [0.0 color <1,1,1>]
>>           [0.10 color <.5,.5,.5>]
>>           [1.0 color <.8,.8,.8>]
>>           }
>>        scale 2
>>       }
>>         normal {bumps 1.0}
>>
>>        finish {
>>        ambient 0.5
>>        brilliance 0.5 }
>>
>>     scale 1/6
>>      rotate <5,-4680*clock,0>
>>   rotate <0,-4680*clock,0> //obót dni
>>   }
>> }
>>
>> translate <9,0,0>
>>   rotate <0,-360*clock,0>
>>   }
>>
>>
>> thanks for help :))
>>
>> try the looks_like modifier on the light source... used that first 
> sphere you have defined just after the light source in the looks_like 
> definition


hmmm... post screwed up here's what i meant to say:

try the looks_like modifier on the light source... use that first
sphere you have defined just after the light source in the looks_like 
definition


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