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On 22-6-2016 14:49, aradan.d wrote:
> Thanks, the radiosity settings were the ones that caused the weird shadows.
> Using an error bound of 1.5 makes it look really nice. I will also check the
> other suggestions and see how they work.
>
Alain's suggestions are very sound.
Something you may consider, even in a wip, is to use a micronormal on
the ground plane. It will not necessarily decrease radiosity artefacts
but it improves the view without to much additional render time.
Something like normal {granite 0.5 scale 0.001} for example.
--
Thomas
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