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From: Thomas de Groot
Subject: Re: Spectral Rendering with POV-Ray: comments on the tutorial
Date: 24 Sep 2012 04:02:16
Message: <50601388$1@news.povray.org>
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On 24-9-2012 9:24, Thomas de Groot wrote:
The problem is the gold.
Well, I seem to have been wrong with that too. A new test shows that the
finish can nicely be used. It was probably in an earlier stage of scene
building.
I shall make an update of the scene.
Thanks for pushing me :-)
Thomas
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Ive <ive### [at] lilysoftorg> wrote:
> Am 22.09.2012 21:00, schrieb Stephen:
> >
> > Thank you for that. I have just spent about an hour listening to Marika
> > Rökk. I loved this clip on you tube:
> > http://www.youtube.com/watch?v=NOc8zFCzxno
> >
> Wow. Marika Rökk, thats a surprise ;)
Well I did enjoy jazz and blues at one time and I can listen to it occasionally.
> Note that this video is part of a documentary and those NS "Kraft durch
> Freude" scenes are not part of the movie.
The last scene being in colour was a bit of a giveaway. :-)
> Personally I do not like this
> kind of editing as especially this movie cannot be considered as NS
> propaganda flick - after all it features American jazz and tap-dance!
I understand you not liking it as it does hark back to those days. But for me it
clothes on. Although Jazz was banned in Germany during the NS years. I believe
that Goebbels encouraged a home grown film industry which included German
> But on the other hand she did participate in 3rd Reich propaganda movies
> and - like Leni Riefenstahl - always claimed that she was just and
> artist and did know nothing ...
>
I do sympathise in a way. It is not as if she were pitchforking babies into a
truck, just keeping up moral of the folk at home.
Anyway I cannot get that tune out of my head. I am sure that I have heard it in
English from about the same period.
Stephen
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From: Thomas de Groot
Subject: Re: Spectral Rendering with POV-Ray: comments on the tutorial
Date: 24 Sep 2012 10:02:36
Message: <506067fc$1@news.povray.org>
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Done a new render with finish{} added to the gold.
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Done a new render with finish{} added to the gold.
>
How about a bit more red and a couple of small lens flares?
Stephen
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From: Thomas de Groot
Subject: Re: Spectral Rendering with POV-Ray: comments on the tutorial
Date: 25 Sep 2012 02:51:38
Message: <5061547a$1@news.povray.org>
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On 24-9-2012 16:26, Stephen wrote:
>
> How about a bit more red and a couple of small lens flares?
>
As far as the texture is concerned, I just took one of the golds
available in the golds.inc. Possibly others contain more or less red. I
think I shall keep it as is.
I am not too keen on lens flares, especially in this context. I have
been musing about some blooming or even stars, but in the end abandoned
the idea as a bit too artificial.
Thomas
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Hi all,
following Thomas' advice I have rewritten the "Spectral Rendering" page
and hope it is now more comprehensive.
As soon as I'll find the time there is more to come ...
-Ive
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From: Ive
Subject: Re: Spectral Rendering with POV-Ray: comments on the tutorial
Date: 25 Sep 2012 14:10:05
Message: <5061f37d@news.povray.org>
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Am 24.09.2012 16:02, schrieb Thomas de Groot:
> Done a new render with finish{} added to the gold.
>
Hm, I fail to notice any improvement :(
Having not used any of the standard texture include files myself since
decades I took a quick look at golds.inc and assume you did replace the
P_Gold statements by
#declare P_Gold1 = srgb CVect1;
...and so on, right?
Well, I have sworn to keep my mouth shut on this topic but I simply
can't help it. As I have stated multiple times all "color math" works
only as expected within a linear color space (and doing this kind of
math myself very often is one of the reasons I advocate for
assumed_gamma 1.0 since decades).
Now the author of golds.inc does apply a lot of mathematical operations
on this declared color vectors afterwards - but when this vectors are
already defined as non-linear srgb values all these operations are
pretty pointless and the final textures will never look like expected.
And to get even a bit on topic ;) you might find the M_Gold macro with
its sub-macro calls that are used for *Preview* rendering useful (and
with a high reflective value like M_Gold(0.9) ) as they give under all
lighting conditions fairly realistic results.
-Ive
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From: Thomas de Groot
Subject: Re: Spectral Rendering with POV-Ray: comments on the tutorial
Date: 26 Sep 2012 03:52:18
Message: <5062b432$1@news.povray.org>
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On 25-9-2012 20:08, Ive wrote:
> Hm, I fail to notice any improvement :(
Well, I did, some... :-)
>
> Having not used any of the standard texture include files myself since
> decades I took a quick look at golds.inc and assume you did replace the
> P_Gold statements by
> #declare P_Gold1 = srgb CVect1;
> ...and so on, right?
Yep.
>
> Well, I have sworn to keep my mouth shut on this topic but I simply
> can't help it. As I have stated multiple times all "color math" works
> only as expected within a linear color space (and doing this kind of
> math myself very often is one of the reasons I advocate for
> assumed_gamma 1.0 since decades).
> Now the author of golds.inc does apply a lot of mathematical operations
> on this declared color vectors afterwards - but when this vectors are
> already defined as non-linear srgb values all these operations are
> pretty pointless and the final textures will never look like expected.
In fact, I do not see any difference, but I see your point.
>
> And to get even a bit on topic ;) you might find the M_Gold macro with
> its sub-macro calls that are used for *Preview* rendering useful (and
> with a high reflective value like M_Gold(0.9) ) as they give under all
> lighting conditions fairly realistic results.
So... where is this M_Gold() located? I cannot find it :-(
Thomas
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From: Thomas de Groot
Subject: Re: Spectral Rendering with POV-Ray: comments on the tutorial
Date: 26 Sep 2012 04:13:36
Message: <5062b930$1@news.povray.org>
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On 26-9-2012 9:52, Thomas de Groot wrote:
> So... where is this M_Gold() located? I cannot find it :-(
OK. Found it. My brain is sluggish (it's Wednesday, don't ask me why).
Thomas
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From: Thomas de Groot
Subject: Re: Spectral Rendering with POV-Ray: comments on the tutorial
Date: 28 Sep 2012 04:05:15
Message: <50655a3b$1@news.povray.org>
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On 25-9-2012 20:08, Ive wrote:
> And to get even a bit on topic ;) you might find the M_Gold macro with
> its sub-macro calls that are used for *Preview* rendering useful (and
> with a high reflective value like M_Gold(0.9) ) as they give under all
> lighting conditions fairly realistic results.
I patched in an updated gold nugget bowl with M_Gold(0.9). I first tried
a reflectance of 0.5 to see the difference.
Thanks for pointing me to the macros. I shall return to them in future
scenes I am sure.
Thomas
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