Am 28.09.2012 14:33, schrieb Ive:
> I'm always did find it easier to use textures that come close to real
> world physics (within the limitations of raytracing) and as such do work
> under all lighting conditions (conventional with/without radiosity and
> radiosity only) instead of tweaking a texture every time I use it.
> To me this is not so much about photorealism, it is more about laziness ;)
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