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Unfortunately as I feared I tried with MeshLab to increase the resolution, but
it introduces errors.
As I thought it loses the border between the colors and also inverts (!!) some
faces.
This is the reason why I always work with my tools. I have an idea, in the next
few days I will implement a new feature. It takes the object and extracts the
files divided by color. In this way you can improve the parts that need it and
then it is easy to join them!
See you soon!
G.
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Preview of image 'clipboard01.png'

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hi,
"GioSeregni" <gms### [at] hotmail com> wrote:
> Unfortunately as I feared I tried with MeshLab to increase the resolution, but
> it introduces errors.
> As I thought it loses the border between the colors and also inverts (!!) some
> faces.
I just had a look at what installing MeshLab would entail, but the above changed
my mind :-).
still, it's true when you write "...but if you want to improve the mesh, which
is clean (and it's an advantage)...", therefore I suggest:
> This is the reason why I always work with my tools.
if you can export a mesh to a GNU/GTS, that library has loads of tools to work
with clean (and not so clean :-)) meshes.
> I have an idea, in the next
> few days I will implement a new feature. It takes the object and extracts the
> files divided by color. In this way you can improve the parts that need it and
> then it is easy to join them!
and this is where I cannot "follow", why "by color" ? why not "by component",
and leave texture/colourising for when the object is used ?
regards, jr.
Post a reply to this message
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On 13/06/2025 12:18, GioSeregni wrote:
>
>
> Unfortunately as I feared I tried with MeshLab to increase the resolution, but
> it introduces errors.
> As I thought it loses the border between the colors and also inverts (!!) some
> faces.
> This is the reason why I always work with my tools. I have an idea, in the next
> few days I will implement a new feature. It takes the object and extracts the
> files divided by color. In this way you can improve the parts that need it and
> then it is easy to join them!
> See you soon!
> G.
Have a look at this page :
<https://www.geocities.ws/evilsnack/c2s3.html>
A Catmull-Clark Surface Subdivision Suite macros.
This may help you
--
kurtz le pirate
compagnie de la banquise
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kurtz le pirate <kur### [at] free fr> wrote:
> On 13/06/2025 12:18, GioSeregni wrote:
> >
> >
> > Unfortunately as I feared I tried with MeshLab to increase the resolution, but
> > it introduces errors.
> > As I thought it loses the border between the colors and also inverts (!!) some
> > faces.
> > This is the reason why I always work with my tools. I have an idea, in the next
> > few days I will implement a new feature. It takes the object and extracts the
> > files divided by color. In this way you can improve the parts that need it and
> > then it is easy to join them!
> > See you soon!
> > G.
>
>
> Have a look at this page :
> <https://www.geocities.ws/evilsnack/c2s3.html>
>
>
> A Catmull-Clark Surface Subdivision Suite macros.
>
> This may help you
>
>
>
> --
> kurtz le pirate
> compagnie de la banquise
unfortunately there is a redirect that leads to spam or worse!
Post a reply to this message
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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "GioSeregni" <gms### [at] hotmail com> wrote:
> > Unfortunately as I feared I tried with MeshLab to increase the resolution, but
> > it introduces errors.
> > As I thought it loses the border between the colors and also inverts (!!) some
> > faces.
>
> I just had a look at what installing MeshLab would entail, but the above changed
> my mind :-).
>
> still, it's true when you write "...but if you want to improve the mesh, which
> is clean (and it's an advantage)...", therefore I suggest:
>
> > This is the reason why I always work with my tools.
>
> if you can export a mesh to a GNU/GTS, that library has loads of tools to work
> with clean (and not so clean :-)) meshes.
>
>
> > I have an idea, in the next
> > few days I will implement a new feature. It takes the object and extracts the
> > files divided by color. In this way you can improve the parts that need it and
> > then it is easy to join them!
>
> and this is where I cannot "follow", why "by color" ? why not "by component",
> and leave texture/colourising for when the object is used ?
>
>
> regards, jr.
because I use objects, and dividing the components related to the mesh is the
best way to be able to vary colors and manage the smooth. The smooth must have
edges that correspond to the change of material. This is also the reason why, if
it is true that it is possible to multiply the faces, this must be done in an
"intelligent" way, that is, preserving the edges. Then there are many methods
and algorithms.. but they do not work as I intend
BR
G.
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I explain my working method.
Each layer represents a component, obviously it has its own color. Here I have
activated ALL the layers, but obviously I hide the ones I am not working on.
It is a very practical method. For example, I can disable everything and leave
only the red lights visible, or the bodywork. From the CAD with my tools I can
output in many formats, preserving the information on the color and
transparency, because they are the name of the layer.
What I have to do is implement in the layer name, which declares RGB and ALPHA,
also the name of the object. So that in the povray file you can easily treat the
"finish" by identifying the object. For example, on the bodywork, apply its own
non-standard level of reflection.
Each layer, when the parser creates its mesh, contains one and only one. In this
way I can decide if the parser creates it with triangle or smooth triangle. It
depends on the object, if it has to be tapered.
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Attachments:
Download 'clipboard01.png' (75 KB)
Preview of image 'clipboard01.png'

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On 15/06/2025 03:36, GioSeregni wrote:
> unfortunately there is a redirect that leads to spam or worse!
>
>
??? No, it's a normal safe site.
--
kurtz le pirate
compagnie de la banquise
Post a reply to this message
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hi,
kurtz le pirate <kur### [at] free fr> wrote:
> On 15/06/2025 03:36, GioSeregni wrote:
>
> > unfortunately there is a redirect that leads to spam or worse!
> >
> ??? No, it's a normal safe site.
>
> --
> kurtz le pirate
> compagnie de la banquise
fwiw, when I visited I got shown a "captcha" to confirm "not robot", which led
to a second popup asking me to "allow" something or other. "normal" ? no.
(perhaps you could (re)post those macros ?)
regards, jr.
Post a reply to this message
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"jr" <cre### [at] gmail com> wrote:
> hi,
>
> kurtz le pirate <kur### [at] free fr> wrote:
> > On 15/06/2025 03:36, GioSeregni wrote:
> >
> > > unfortunately there is a redirect that leads to spam or worse!
> > >
> > ??? No, it's a normal safe site.
> >
> > --
> > kurtz le pirate
> > compagnie de la banquise
>
> fwiw, when I visited I got shown a "captcha" to confirm "not robot", which led
> to a second popup asking me to "allow" something or other. "normal" ? no.
> (perhaps you could (re)post those macros ?)
>
>
> regards, jr.
the site get your permission for bombing false notification of mcafee "warning
you have a virus etc etc..."
do not clik over those links...
on chrome it had a hard time blocking the source of the fake notifications that
try to make you click somewhere
you find news on the web about this spam...
about macros? no , I don't use macro, but exe. Now it's impossible to post exe
without registration ... too much false positives by antivirus. so I'm trying to
figure out how long it lasts and if it's expensive to register the apps
BR!
G.
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> > fwiw, when I visited I got shown a "captcha" to confirm "not robot", which led
> > to a second popup asking me to "allow" something or other. "normal" ? no.
> > (perhaps you could (re)post those macros ?)
sorry, I didn't understand, there is no macro on that site, there is only
garbage. I was curious about your link and downloaded the page ( without making
it work in the browser!!!) that they injected into geocities.ws. Name chosen for
fishing, it was a site known many many years ago.
This is the malicious code of that page, one shot and I blurred it on purpose.
I hope, also from what I found on the web, that it didn't do me any harm, it
only managed to make me targeted by the bombardment of fake notifications, WHICH
I CERTAINLY DIDN'T CLICK ON.
Guys, stay away from that fake geocities page
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Attachments:
Download 'clipboard01.png' (315 KB)
Preview of image 'clipboard01.png'

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