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I have 3 parallel cylinders (axis parallel to y-axis), which I want to
intersect. Separately or merged they appear closed, but in the intersection they
appear open; only walls show. Is this a bug, and how can I fix this?
POVray 3.7
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"stevenvh" <nomail@nomail> wrote:
> I have 3 parallel cylinders (axis parallel to y-axis), which I want to
> intersect. Separately or merged they appear closed, but in the intersection they
> appear open; only walls show. Is this a bug, and how can I fix this?
>
> POVray 3.7
OK, I found it. My cylinders' tops were at the same height, and then the
intersection of the tops is empty. Solved by making them taller and intersect by
a
plane { y, 0 }
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"stevenvh" <nomail@nomail> wrote:
> "stevenvh" <nomail@nomail> wrote:
> > I have 3 parallel cylinders (axis parallel to y-axis), which I want to
> > intersect. Separately or merged they appear closed, but in the intersection they
> > appear open; only walls show. Is this a bug, and how can I fix this?
> >
> > POVray 3.7
>
> OK, I found it. My cylinders' tops were at the same height, and then the
> intersection of the tops is empty. Solved by making them taller and intersect by
> a
>
> plane { y, 0 }
I've done that more times than I care too.
Have Fun!
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From: Ilya Razmanov
Subject: Re: Cylinders intersection leaves cylinders open
Date: 12 Feb 2025 01:40:13
Message: <67ac424d$1@news.povray.org>
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On 11.02.2025 23:46, Leroy wrote:
> I've done that more times than I care too.
> Have Fun!
My favorite way to screw up is making intersection of 3 or more things
at once, and then thinking why the heck I see empty picture. Surely,
when I finally replace it with a set of union - subtract - etc, I see
what I want and realize that yes, all these thing taken together at once
have empty intersection.
--
Ilyich the Toad
https://dnyarri.github.io/
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