POV-Ray : Newsgroups : povray.general : shaders based accelerated raster ray casting rendering Server Time
22 Dec 2024 12:28:51 EST (-0500)
  shaders based accelerated raster ray casting rendering (Message 1 to 2 of 2)  
From: goofyseeker311
Subject: shaders based accelerated raster ray casting rendering
Date: 5 Dec 2020 09:00:10
Message: <web.5fcb92357653dfd8633213bf0@news.povray.org>
360 degrees x-by-y z-buffer based n-hop source pixel casting engine

simply, trace a tree from camera location, to terminal light source pixels


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: shaders based accelerated raster ray casting rendering
Date: 5 Dec 2020 11:45:00
Message: <web.5fcbb7ee6ed64940a93700e40@news.povray.org>
"goofyseeker311" <nomail@nomail> wrote:
> 360 degrees x-by-y z-buffer based n-hop source pixel casting engine
>
> simply, trace a tree from camera location, to terminal light source pixels

So, is this a visit by mr Mark V. Shaney - or some relative of him ?

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.