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Just as a tip,
Generally with light sources I calculate the post-transform location of
the light, and simply place it at the calculated spot, with no
transform. The vectors that specify the size of the area light get
scaled and rotated as necessary, and I put the results into the
light_source statement.
Lighting is generally important enough to merit more direct attention
than to toss a transform into the light_source {} statement block.
Regards,
John
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Alain nous apporta ses lumieres en ce 03-05-2007 17:55:
> The transform aparently translate THEN rotate.
> When you rotate your area_light, it stay in place but the plane of the
> aray does rotate and become horizontal, you then you translate it 2 unit
> straight up.
>
Update: I added looks_like to the light to make it visible.
With both versions, the light is at the same position and shape, only the
shadows change. It genuinly looks like a bug.
--
Alain
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'hAS ANYONE SEEN MY cAPSLOCK KEY?'
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