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Hi,
Some of you may have read my earlier post from before the holidays about
looking for work related to ray tracing (i.e. rendering scenes) and related
tools.
I was wondering what is the single most marketable skill/tool in this field
you would recommend seeking training in?
I just found out today that I am eligible for some financial aid towards
learning a new skill from the dept of employment security in my state (in
the U.S.). The amount alloted is relatively generous but there is a time
limit so I need to figure this out soon. I would like to apply the money to
a course that would improve my resume as far as graphics is concerned. I
already know some OpenGL (creating 3d sci visualization apps), POV-ray and
have a BSCS degree w/a couple yrs of non-graphics related work experience
as a SW developer. Hopefully, this gives you an idea of my background but
let me know in case you need more info. (Also, the course cannot be taken
online).
Any suggestions on what a good skill to learn would be?
Thank you very much!
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incognito wrote:
> I was wondering what is the single most marketable skill/tool in this field
> you would recommend seeking training in?
1337 math skillz
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Maya or SoftImage are the two biggest tools in the animation industry, if
that is what you are after. Also get some programming skills so you can
extend the features of either package. Can't recommend which languages ...
D.
"incognito" <nomail@nomail> wrote in message
news:web.3ffc78a5399261fe858973900@news.povray.org...
> Hi,
>
> Some of you may have read my earlier post from before the holidays about
> looking for work related to ray tracing (i.e. rendering scenes) and
related
> tools.
>
> I was wondering what is the single most marketable skill/tool in this
field
> you would recommend seeking training in?
>
> I just found out today that I am eligible for some financial aid towards
> learning a new skill from the dept of employment security in my state (in
> the U.S.). The amount alloted is relatively generous but there is a time
> limit so I need to figure this out soon. I would like to apply the money
to
> a course that would improve my resume as far as graphics is concerned. I
> already know some OpenGL (creating 3d sci visualization apps), POV-ray and
> have a BSCS degree w/a couple yrs of non-graphics related work experience
> as a SW developer. Hopefully, this gives you an idea of my background but
> let me know in case you need more info. (Also, the course cannot be taken
> online).
>
> Any suggestions on what a good skill to learn would be?
>
> Thank you very much!
>
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Dennis Miller wrote:
>Maya or SoftImage are the two biggest tools in the animation industry, if
>that is what you are after. Also get some programming skills so you can
>extend the features of either package. Can't recommend which languages ...
>
>D.
>
>"incognito" <nomail[at]nomail> wrote in message
>news:web.3ffc78a5399261fe858973900[at]news.povray.org...
>> Hi,
>>
>> Some of you may have read my earlier post from before the holidays about
>> looking for work related to ray tracing (i.e. rendering scenes) and
>related
>> tools.
>>
>> I was wondering what is the single most marketable skill/tool in this
>field
>> you would recommend seeking training in?
>>
>> I just found out today that I am eligible for some financial aid towards
>> learning a new skill from the dept of employment security in my state (in
>> the U.S.). The amount alloted is relatively generous but there is a time
>> limit so I need to figure this out soon. I would like to apply the money
>to
>> a course that would improve my resume as far as graphics is concerned. I
>> already know some OpenGL (creating 3d sci visualization apps), POV-ray and
>> have a BSCS degree w/a couple yrs of non-graphics related work experience
>> as a SW developer. Hopefully, this gives you an idea of my background but
>> let me know in case you need more info. (Also, the course cannot be taken
>> online).
>>
>> Any suggestions on what a good skill to learn would be?
>>
>> Thank you very much!
>>
>
I understand that Maya is a pretty expensive tool so I was wondering if you
know any compressed courses that would train in it? Unfortunately, in this
program, you can't get money to purchase SW and train yourself
independently, it has to be a program. It has to be a full time program too
not part time.
Not sure what you mean by programming langs, when I program in OpenGL, I use
C.
I also know Java.
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In article <3ffc84c6$1@news.povray.org>,
"Dennis Miller" <dhm### [at] comcastnet> wrote:
> Maya or SoftImage are the two biggest tools in the animation industry, if
> that is what you are after. Also get some programming skills so you can
> extend the features of either package. Can't recommend which languages ...
Definitely some C++...I don't like the language much, but you will need
to know it. Probably a good scripting language as well...I'd recommend
Ruby. I also recommend Objective C...though you're honestly probably not
going to ever use it.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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Wasn't it incognito who wrote:
>I understand that Maya is a pretty expensive tool so I was wondering if you
>know any compressed courses that would train in it? Unfortunately, in this
>program, you can't get money to purchase SW and train yourself
>independently, it has to be a program. It has to be a full time program too
>not part time.
There's a free training version of Maya (Maya 5 Personal Learning
Edition) that has all the capabilities of the full package except that
all the images and the working environment are stamped with a "not for
commercial use" watermark. I think it needs a fairly beefy computer to
run on, and won't run on old operating systems - needs Windows XP pro,
Windows 2000 pro or Mac OS X. You can download it for free (137MB) or
pay $19.99 to get it on CD together with a tutorial DVD.
http://www.alias.com/eng/products-services/maya/maya_ple/index.shtml
--
Mike Williams
Gentleman of Leisure
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All,
All your suggestions have been *very* helpful. Thanks.
Will continue to check for any additional responses that come.
Regards to all.
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"incognito" <nomail@nomail> wrote in
news:web.3ffc78a5399261fe858973900@news.povray.org:
> I was wondering what is the single most marketable skill/tool in this
> field you would recommend seeking training in?
>
>
As an artist, then Adobe and Maya are must know products.
As a techie, then python is the current darling scripting language of
Hollywood.
--
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/
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Tom Galvin wrote:
>
> As a techie, then python is the current darling scripting language of
> Hollywood.
>
>
Interesting. Do you know why it has such appeal? I mean it is an
appealing enough language to use, but what is the particular
characteristic that puts it at the top of the list?
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On Wed, 7 Jan 2004 16:22:45 EST incognito wrote:
>Some of you may have read my earlier post from before the holidays about
>looking for work related to ray tracing (i.e. rendering scenes) and related
>tools.
>
>I was wondering what is the single most marketable skill/tool in this field
>you would recommend seeking training in?
Take art classes. Technical skills can be always be learned but
companies like Pixar want artists. They hired my co-worker's son mainly
on the basis of his short film (clay-mation!) on video, though he taught
himself how to use modern rendering tools. I had the opportunity to
view this video after he got hired. The video was *really* short,
probably less than two minutes long, but demonstrated his talent at
writing, lighting, editing, and the ability to tell a story. An artist
must first be able to 'see' the image in the mind before translating it
to monitor (or clay).
The same basics of art applies to non-animated work.
--
Alan
ako### [at] povrayorg
a k o n g <at> p o v r a y <dot> o r g
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