POV-Ray : Newsgroups : povray.general : help in creating a kaleidescope effect Server Time
16 Nov 2024 23:19:57 EST (-0500)
  help in creating a kaleidescope effect (Message 1 to 4 of 4)  
From: darrenf
Subject: help in creating a kaleidescope effect
Date: 27 Jul 2003 08:30:01
Message: <web.3f23c4db18cccb436549b3060@news.povray.org>
Hello

Can anyone point me in the right direction for creating a kalediescope
effect in povray?

Any macros or incs or advice much appreciated.

Thanks

darrenf (zippy666)


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From: Hughes, B 
Subject: Re: help in creating a kaleidescope effect
Date: 27 Jul 2003 15:22:26
Message: <3f242672@news.povray.org>
"darrenf" <dar### [at] ukonlinenet> wrote in message
news:web.3f23c4db18cccb436549b3060@news.povray.org...
>
> Can anyone point me in the right direction for creating a kalediescope
> effect in povray?
>
> Any macros or incs or advice much appreciated.

Nothing I know of offhand but it can be done by using intersecting planes
having mirrored surfaces which form a multi-sided tube that the camera looks
through. Same as a real life kaleidoscope does. If there's a macro or other
script showing this it could probably be found in a search of the text or
binaries scene groups. Let me see if I can find one... No, not an example of
script anyway, although I should have a scene file I did long ago someplace
here.

Bob H.

You wouldn't need to see that, really. It's about as simple as:

intersection {
    plane {x,1 rotate 120*z} // sides
    plane {x,1 rotate 240*z}
    plane {x,1 rotate 360*z}
clipped_by {cylinder {0,7*z,2}} // remove excess tubing
texture {pigment {rgb 0} finish {reflection {1,1}}}
rotate 360*clock*z // make it animatable too?
}

// and something to kaleid
sphere {9*z,3 pigment {radial frequency 9} finish {ambient 1}}


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From:
Subject: Re: help in creating a kaleidescope effect
Date: 28 Jul 2003 01:37:32
Message: <3f24b69c$1@news.povray.org>
// What about the following kaleidoscope, using a prism?
// An arbitrary number of mirrors are possible.
//
//   Sputnik


global_settings { max_trace_level 10 }

#declare N = 6; // number of mirrors

// kaleidoscope
prism { linear_spline linear_sweep 0, -6, (N+1)*2
  #declare I = 0;
  #while (I<=N)
    , <cos(I/N*2*pi), sin(I/N*2*pi)>*1.06
    #declare I = I+1;
    #end//while I
  #declare I = 0;
  #while (I<=N)
    , <cos(I/N*2*pi), sin(I/N*2*pi)>
    #declare I = I+1;
    #end//while I
  texture {
    pigment { color rgb 1 }
    finish { reflection 1 }
    }
  }

// wooden disc to look at
cylinder { 0, -y, 1
  pigment { wood scale .15 rotate 5*x translate 0.5 }
  finish { ambient 1 }
  translate -6*y
  }

// camera, light
camera { location <0, 2, -0.25> look_at 0 }
light_source { <-4, 3, 2>*1000, rgb 1 }

// END


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From: darrenf
Subject: Re: help in creating a kaleidescope effect
Date: 28 Jul 2003 06:35:01
Message: <web.3f24fbd37f50ca93ed623a40@news.povray.org>
Thanks for all the input - will try it out.

darrenf


INVALID_ADDRESS wrote:
>// What about the following kaleidoscope, using a prism?
>// An arbitrary number of mirrors are possible.
>//
>//   Sputnik
>
>
>global_settings { max_trace_level 10 }
>
>#declare N = 6; // number of mirrors
>
>// kaleidoscope
>prism { linear_spline linear_sweep 0, -6, (N+1)*2
>  #declare I = 0;
>  #while (I<=N)
>    , <cos(I/N*2*pi), sin(I/N*2*pi)>*1.06
>    #declare I = I+1;
>    #end//while I
>  #declare I = 0;
>  #while (I<=N)
>    , <cos(I/N*2*pi), sin(I/N*2*pi)>
>    #declare I = I+1;
>    #end//while I
>  texture {
>    pigment { color rgb 1 }
>    finish { reflection 1 }
>    }
>  }
>
>// wooden disc to look at
>cylinder { 0, -y, 1
>  pigment { wood scale .15 rotate 5*x translate 0.5 }
>  finish { ambient 1 }
>  translate -6*y
>  }
>
>// camera, light
>camera { location <0, 2, -0.25> look_at 0 }
>light_source { <-4, 3, 2>*1000, rgb 1 }
>
>// END
>


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