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|  |  | Is there any function in pov to smooth the normals of a mesh?
I have the normals of each face, and i want pov to render my model with
vertex normals generated with a smoothangle like 45 degree.
Do i have to compute it by myself?
Thanks.
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|  |  | Either you're mesh-modelling-programm exported them,
or you have to calculate them yourself, if you have
access to the data. If you've only got the mesh, Warp
has written a mesh-smooth-programm (for DOS and
Windows with DOS-Support) which will take a scene,
and add the normals for mesh-objects. Here's the link:
http://www.students.tut.fi/~warp/PovUtils/smooth.html
Regards,
Tim
-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> Is there any function in pov to smooth the normals of a mesh?
>
> I have the normals of each face, and i want pov to render my model with
> vertex normals generated with a smoothangle like 45 degree.
>
> Do i have to compute it by myself?
>
> Thanks.
> Post a reply to this message
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|  |  | Thanks.
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|  |  | Texel <nomail@nomail> wrote:
> Is there any function in pov to smooth the normals of a mesh?
  No.
> Do i have to compute it by myself?
  Yes.
-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -
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|  |  | Thanks, but i think i will create it by myself (because i need it for a file
converter and your solution seems to be difficult to use with mesh2).
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