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Either you're mesh-modelling-programm exported them,
or you have to calculate them yourself, if you have
access to the data. If you've only got the mesh, Warp
has written a mesh-smooth-programm (for DOS and
Windows with DOS-Support) which will take a scene,
and add the normals for mesh-objects. Here's the link:
http://www.students.tut.fi/~warp/PovUtils/smooth.html
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> Is there any function in pov to smooth the normals of a mesh?
>
> I have the normals of each face, and i want pov to render my model with
> vertex normals generated with a smoothangle like 45 degree.
>
> Do i have to compute it by myself?
>
> Thanks.
>
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