POV-Ray : Newsgroups : povray.general : bug - boxed, dispertion Server Time
18 Nov 2024 23:23:02 EST (-0500)
  bug - boxed, dispertion (Message 1 to 4 of 4)  
From: Rafal 'Raf256' Maj
Subject: bug - boxed, dispertion
Date: 11 Jul 2002 19:38:10
Message: <Xns92491011E295Araf256com@204.213.191.226>
Hi,
I found 2 possible bugs in pov 3.5 win32

1) boxed pattern - it don't work (in every point it returns 0.0), and when 
I replaced boxed with function - I just copy/paste formule from manual - it 
worked correctly

2) dispertion. I make a sphere, rander it about 20 times (with or without 
radiosiy, with on/off coustics, ior etc). I added dispertion - but it did't 
work. Neither dispertion 1 or 1.5 or 100, disp_samples 10 or 100 etc.
After I close Pov, and start it again (to reload resolution init file) - it 
worked o.k.


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From: Rafal 'Raf256' Maj
Subject: Re: bug - boxed, dispertion
Date: 11 Jul 2002 19:53:19
Message: <Xns924912A354155raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226: 

3) 
  area_light x,y,0,0
  circular orient  

results in memory allocation error, instead of reporting parse error


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From:
Subject: Re: bug - boxed, dispertion
Date: 12 Jul 2002 02:33:40
Message: <n6tsiu83u8ppufvp53nhpvp8n640gsaiu2@4ax.com>
On 11 Jul 2002 19:38:10 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> 1) boxed pattern - it don't work (in every point it returns 0.0), and when 
> I replaced boxed with function - I just copy/paste formule from manual - it 
> worked correctly

Can't confirm

Try this example:

// SCENE
  plane{
    -z , 0
    pigment{
      boxed
      color_map{
        [0 rgb 0]
        [1 rgb 1]
      }
    }
    finish{
      ambient 1
      diffuse 0
    }
    translate z*3
  }
// SCENE

> 2) dispertion. I make a sphere, rander it about 20 times (with or without 
> radiosiy, with on/off coustics, ior etc). I added dispertion - but it did't 
> work. Neither dispertion 1 or 1.5 or 100, disp_samples 10 or 100 etc.
> After I close Pov, and start it again (to reload resolution init file) - it 
> worked o.k.

Can't confirm. /scenes/lights/dispersion_photons.pov works fine for me. Please
post exact scene and check first if you can repeat this effect.

ABX


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From:
Subject: Re: bug - boxed, dispertion
Date: 12 Jul 2002 02:38:54
Message: <e2usiu8eqt4p9cu641f5lqrt73hehs8tul@4ax.com>
On 11 Jul 2002 19:53:19 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> area_light x,y,0,0
> circular orient  
>
> results in memory allocation error, instead of reporting parse error

Haven't you noticed 'Parse Error' string at begining or memory allocation
error message ?

I remember last time when I reported similiar thing I have recived "justice
for unfair input ;-)" from Thorsten :-)

ABX


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