POV-Ray : Newsgroups : povray.general : bug - boxed, dispertion : Re: bug - boxed, dispertion Server Time
18 Nov 2024 21:21:49 EST (-0500)
  Re: bug - boxed, dispertion  
From:
Date: 12 Jul 2002 02:33:40
Message: <n6tsiu83u8ppufvp53nhpvp8n640gsaiu2@4ax.com>
On 11 Jul 2002 19:38:10 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> 1) boxed pattern - it don't work (in every point it returns 0.0), and when 
> I replaced boxed with function - I just copy/paste formule from manual - it 
> worked correctly

Can't confirm

Try this example:

// SCENE
  plane{
    -z , 0
    pigment{
      boxed
      color_map{
        [0 rgb 0]
        [1 rgb 1]
      }
    }
    finish{
      ambient 1
      diffuse 0
    }
    translate z*3
  }
// SCENE

> 2) dispertion. I make a sphere, rander it about 20 times (with or without 
> radiosiy, with on/off coustics, ior etc). I added dispertion - but it did't 
> work. Neither dispertion 1 or 1.5 or 100, disp_samples 10 or 100 etc.
> After I close Pov, and start it again (to reload resolution init file) - it 
> worked o.k.

Can't confirm. /scenes/lights/dispersion_photons.pov works fine for me. Please
post exact scene and check first if you can repeat this effect.

ABX


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