POV-Ray : Newsgroups : povray.general : MegaPOVPlus 0.3 released(with glow effect) Server Time
25 Nov 2024 16:49:50 EST (-0500)
  MegaPOVPlus 0.3 released(with glow effect) (Message 15 to 24 of 44)  
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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 16:33:47
Message: <chrishuff-89E702.15352905092000@news.povray.org>
In article <01c01774$14560200$bd7889d0@daysix>, "H. E. Day" 
<Pov### [at] aolcom> wrote:

> Not to sound overly enthusiastic, but *Hallujaha*! This will make possible
> my IRTC entry! 

I can't wait to see it... :-)


> Speaking of which, have you skewered the fine edges filter yet?? :-)

No, not yet, but thanks for reminding me. I will have to look at that 
and the patterned blur filter and see what I can do...I'm not entirely 
certain what the problem *is*.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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From: GrimDude
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 16:55:06
Message: <39b55daa@news.povray.org>
Thank you, sir! :)

Grim


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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 16:58:21
Message: <chrishuff-A6A82C.16000305092000@news.povray.org>
In article <39B5586A.6C5B03B9@yahoo.com>, ryan constantine 
<rco### [at] yahoocom> wrote:

> where are the images for Particles.html found in the docs zip?

In the .pov files. ;-)
I left the pre-rendered images out to save space, I could upload them 
separately if you want.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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From: Alan Holding
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 18:23:48
Message: <39b57274$1@news.povray.org>
Chris,

Regarding the glow command, is there any chance of making the location and
color/colour keywords optional?

That is:

glow {0.01 glow_type 1 location 0 colour rgb 1 turbulence 1}

becomes:

glow {0.01 glow_type 1 0 rgb 1 turbulence 1}

Would save my aching fingers a bit of typing.

Bye,
Alan.

Chris Huff <chr### [at] maccom> wrote in message
news:chrishuff-ACA099.13555805092000@news.povray.org...
> I just uploaded a Windows version:
>
> http://homepage.mac.com/chrishuff/povpatch.html
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><


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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 18:35:12
Message: <chrishuff-FD841A.17365405092000@news.povray.org>
I just uploaded the demo scenes:

http://homepage.mac.com/chrishuff/mpovplus/Demo%20Scenes03.zip

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 18:53:01
Message: <chrishuff-DD0E3A.17544305092000@news.povray.org>
In article <39b57274$1@news.povray.org>, "Alan Holding" 
<man### [at] freeukcom> wrote:

> Regarding the glow command, is there any chance of making the location and
> color/colour keywords optional?
> Would save my aching fingers a bit of typing.

A better syntax would be:
glow {POSITION, COLOR, AMOUNT
    type TYPE
    turbulence...
}
The example you gave would confuse POV constantly, and would require the 
type to always be specified.

And this wouldn't work very well with light source glows...currently, 
the location and color are optional if the glow is specified within a 
light source, they take on the values of the light source. With this 
syntax, the ones in front of the one being overridden will always have 
to be specified.
I could make it so you can't override the position or color of a light 
source glow, but I don't want to impose unnecessary limitations and 
inconsistencies like that without a good reason.
I could put the amount first...but that would break tradition with the 
rest of POV, which seems to always put scalars after floats. I am 
reluctant to make design decisions based on typing speed...in fact, I 
have considered making the amount specified by a separate keyword.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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From: Alan Holding
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 18:55:53
Message: <39b579f9@news.povray.org>
>I am reluctant to make design decisions based on typing speed...

Ahh, phooey!


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From: Chris Huff
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 20:02:46
Message: <chrishuff-F9EA20.19042805092000@news.povray.org>
In article <39b579f9@news.povray.org>, "Alan Holding" 
<man### [at] freeukcom> wrote:

> >I am reluctant to make design decisions based on typing speed...
> 
> Ahh, phooey!

You can always use a macro if it is really that important to you...
#macro Glow(Pos, Col, Amt, Type)
    glow {
        location Pos
        color Col
        brightness Amt
        type Type
    }
#end


Glow(< 0, 0, 0>, White, 1, 0)

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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From: Tony[B]
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 23:07:06
Message: <39b5b4da@news.povray.org>
Excellent... May the Valar extend your life and glory to match that of the


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From: Tony[B]
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 23:08:03
Message: <39b5b513@news.povray.org>
Woohoo! A'rendering I shall go, a'rendering I shall go, la la la la la la,
a'rendering I shall go!


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