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From: Alberto
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 04:00:29
Message: <39B4A7EC.A2AF1DBB@usb.ve>
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Pabs wrote:
>
> Alberto wrote:
>
> > I downloaded the new version from your page. But I found nowhere how to
> > invoke the glow feature. (I took a look to the Read Me document) ??
>
> Did you download the docs?
>
> --
> Bye
> Pabs
Thanks, Alberto
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I just uploaded a Windows version:
http://homepage.mac.com/chrishuff/povpatch.html
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Not to sound overly enthusiastic, but *Hallujaha*! This will make possible
my IRTC entry! Speaking of which, have you skewered the fine edges filter
yet?? :-)
Thanks again, Chris.
H.E. Day
<><
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where are the images for Particles.html found in the docs zip?
Chris Huff wrote:
>
> I have just released MegaPOVPlus 0.5a mod 0.3, an unofficial version
> based on MegaPOV.
> A Mac application, generic source code, and documentation are available
> on my page, a Windows and Linux version may follow soon, and I am
> working on demo scenes. This version includes both my #set patch and the
> glow effect patch.
>
> http://homepage.mac.com/chrishuff/povpatch.html
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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In article <01c01774$14560200$bd7889d0@daysix>, "H. E. Day"
<Pov### [at] aolcom> wrote:
> Not to sound overly enthusiastic, but *Hallujaha*! This will make possible
> my IRTC entry!
I can't wait to see it... :-)
> Speaking of which, have you skewered the fine edges filter yet?? :-)
No, not yet, but thanks for reminding me. I will have to look at that
and the patterned blur filter and see what I can do...I'm not entirely
certain what the problem *is*.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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From: GrimDude
Subject: Re: MegaPOVPlus 0.3 released(with glow effect)
Date: 5 Sep 2000 16:55:06
Message: <39b55daa@news.povray.org>
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Thank you, sir! :)
Grim
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In article <39B5586A.6C5B03B9@yahoo.com>, ryan constantine
<rco### [at] yahoocom> wrote:
> where are the images for Particles.html found in the docs zip?
In the .pov files. ;-)
I left the pre-rendered images out to save space, I could upload them
separately if you want.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Chris,
Regarding the glow command, is there any chance of making the location and
color/colour keywords optional?
That is:
glow {0.01 glow_type 1 location 0 colour rgb 1 turbulence 1}
becomes:
glow {0.01 glow_type 1 0 rgb 1 turbulence 1}
Would save my aching fingers a bit of typing.
Bye,
Alan.
Chris Huff <chr### [at] maccom> wrote in message
news:chrishuff-ACA099.13555805092000@news.povray.org...
> I just uploaded a Windows version:
>
> http://homepage.mac.com/chrishuff/povpatch.html
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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I just uploaded the demo scenes:
http://homepage.mac.com/chrishuff/mpovplus/Demo%20Scenes03.zip
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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In article <39b57274$1@news.povray.org>, "Alan Holding"
<man### [at] freeukcom> wrote:
> Regarding the glow command, is there any chance of making the location and
> color/colour keywords optional?
> Would save my aching fingers a bit of typing.
A better syntax would be:
glow {POSITION, COLOR, AMOUNT
type TYPE
turbulence...
}
The example you gave would confuse POV constantly, and would require the
type to always be specified.
And this wouldn't work very well with light source glows...currently,
the location and color are optional if the glow is specified within a
light source, they take on the values of the light source. With this
syntax, the ones in front of the one being overridden will always have
to be specified.
I could make it so you can't override the position or color of a light
source glow, but I don't want to impose unnecessary limitations and
inconsistencies like that without a good reason.
I could put the amount first...but that would break tradition with the
rest of POV, which seems to always put scalars after floats. I am
reluctant to make design decisions based on typing speed...in fact, I
have considered making the amount specified by a separate keyword.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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