POV-Ray : Newsgroups : povray.general : >1600 samples radiosity Server Time
3 Aug 2024 18:16:03 EDT (-0400)
  >1600 samples radiosity (Message 1 to 10 of 16)  
Goto Latest 10 Messages Next 6 Messages >>>
From: Rafal 'Raf256' Maj
Subject: >1600 samples radiosity
Date: 10 Dec 2003 13:27:42
Message: <Xns944DC5ECA1C4raf256com@204.213.191.226>
Can I download somewhere (unofficial) vesion of PovRAY that will allow to 
use i.e. 10.000 samples in radiosity (count) ?

Btw, I didnt follow the dicussion in .programming about that subject, but 
afair problem with more samples where that building table of directions to 
use in radiosity was very slow process, and therefore 1600 precalculated 
directions/samples are encoded into POV source.
And storing array big enought to hold 1601,1602,1603 .. 10000 samples would  
dramaticly increase siez of pov install file.

My sugesstion - maybe store only few values >= 1600, i.e. 
1..1600, 
1700,1800,1900,2000
3000,4000,...10000

if CPU time is needed to calculate such arrays I do have pleanty of free 
CPU time (curently under WinXP) and I would ve hapy to help.

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 14:27:35
Message: <3fd773a7@news.povray.org>
In article <Xns### [at] 204213191226>, "Rafal 'Raf256' Maj"
<spa### [at] raf256com> wrote:

> My sugesstion - maybe store only few values >= 1600, i.e.
> 1..1600,
> 1700,1800,1900,2000
> 3000,4000,...10000

You didn't understand the problem at all...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

From: Mael
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 14:55:39
Message: <3fd77a3b$1@news.povray.org>
> Can I download somewhere (unofficial) vesion of PovRAY that will allow to
> use i.e. 10.000 samples in radiosity (count) ?

With mlpov, after adding keyword "halton" in your radiosity settings you can
use "count 10000" (but honestly I doubt your scene requires so extreme -and
painfully long to render- settings .. :)

M


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 15:01:43
Message: <Xns944DD5DD7581Eraf256com@204.213.191.226>
mae### [at] hotmailcom news:3fd77a3b$1@news.povray.org

> With mlpov, after adding keyword "halton" in your radiosity settings
> you can use "count 10000" (but honestly I doubt your scene requires so
> extreme -and painfully long to render- settings .. :)

Oh yest, it does :)  The scene consist of only 3 objects (I added more 
later, but even without them about 10.000 samples is a must if scene is 
going to have any sense ;)

Anyone quessing what is this scene :> ?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Warp
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 15:10:23
Message: <3fd77daf@news.povray.org>
Are you sure the problems you are having are related to a too low
count value and not something else?

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 15:16:09
Message: <Xns944DD84FD1443raf256com@204.213.191.226>
war### [at] tagpovrayorg news:3fd77daf@news.povray.org

>   Are you sure the problems you are having are related to a too low
> count value and not something else?

Yes, this is very special case of image.
Obscure camera box to be precise.
It's just "art for art" I wanned to see if Pov can render such image 
without any "cheating" like putting texture on back of box.

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Zeger Knaepen
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 15:34:12
Message: <3fd78344@news.povray.org>
> Oh yest, it does :)  The scene consist of only 3 objects (I added more
> later, but even without them about 10.000 samples is a must if scene is
> going to have any sense ;)
>
> Anyone quessing what is this scene :> ?

a scene to test caustics with pure radiosity?  I tried it recently with MLPov,
using 16000 samples (I was lazy, so I just added a zero to an older scene :p ),
but even that wasn't enough to give good results :-/

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 15:49:13
Message: <Xns944DDDEA942A1raf256com@204.213.191.226>
zeg### [at] studentkuleuvenacbe news:3fd78344@news.povray.org

> a scene to test caustics with pure radiosity?  

No (but the idea is quite interesting :) - see next post.

Btw with page is the oryginal MlPov home page?

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Stephen McAvoy
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 17:49:13
Message: <gh8ftv0ht8ol8potdin90b12kln1dgrnk3@4ax.com>
On 10 Dec 2003 15:16:09 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:

>Obscure camera box to be precise.

Do you meen a camera obscura?
http://brightbytes.com/cosite/what.html
If so, I am impressed and want to see the end result.

Regards
        Stephen


Post a reply to this message

From: Zeger Knaepen
Subject: Re: >1600 samples radiosity
Date: 10 Dec 2003 18:48:00
Message: <3fd7b0b0$1@news.povray.org>
> > a scene to test caustics with pure radiosity?
>
> No (but the idea is quite interesting :) - see next post.

Well, in a way what you're trying to do is more or less the same thing :)

> Btw with page is the oryginal MlPov home page?
Good question, it seems like I accidentally downloaded MLPov 0.81 instead of
0.83 on my new pc, so I doubt I got it from the homepage :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


Post a reply to this message

Goto Latest 10 Messages Next 6 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.