POV-Ray : Newsgroups : povray.general : >1600 samples radiosity : Re: >1600 samples radiosity Server Time
4 Nov 2024 13:02:01 EST (-0500)
  Re: >1600 samples radiosity  
From: Rafal 'Raf256' Maj
Date: 10 Dec 2003 15:01:43
Message: <Xns944DD5DD7581Eraf256com@204.213.191.226>
mae### [at] hotmailcom news:3fd77a3b$1@news.povray.org

> With mlpov, after adding keyword "halton" in your radiosity settings
> you can use "count 10000" (but honestly I doubt your scene requires so
> extreme -and painfully long to render- settings .. :)

Oh yest, it does :)  The scene consist of only 3 objects (I added more 
later, but even without them about 10.000 samples is a must if scene is 
going to have any sense ;)

Anyone quessing what is this scene :> ?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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