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hello POV-ray users... im trying to make the best POV-ray scene ever but it
looks like trash... soo... can somebody pls make a app for pc (windows) that
show how to make povray scene much better? and also can somebody create an
software that works like blender (a 3D software that can create scenes with
preview and no coding) that shows the preview every 100 milisecond on 320x240
but they after render the scene (not the full scene) pls?
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hi.
"" wrote:
> hello POV-ray users... im trying to make the best POV-ray scene ever but it
> looks like trash... soo... can somebody pls make a app for pc (windows) that
> show how to make povray scene much better?
if you post the scene, or a cut-down version of it, and tell how you rendered
it, that is, which options etc, I'm sure people will try to help. (if there are
multiple files post a Zip archive)
> and also can somebody create an
> software that works like blender (a 3D software that can create scenes with
> preview and no coding) that shows the preview every 100 milisecond on 320x240
> but they after render the scene (not the full scene) pls?
perhaps the real time render option ('+rtr') will help ?
regards, jr.
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"jr" <cre### [at] gmail com> wrote:
> > im trying to make the best POV-ray scene ever but it
> > looks like trash... soo... can somebody pls make a app for pc (windows) that
> > show how to make povray scene much better?
>
> if you post the scene, or a cut-down version of it, and tell how you rendered
> it, that is, which options etc, I'm sure people will try to help.
The biggest things that are going to affect what your scene looks like are
textures, and lighting. You can have amazing geometry, but without those, the
whole scene will look flat, fake, and "like trash".
Consider how your scene is "composed" in terms of how photographers
painstakingly set up a scene.
Apply textures with normals and finishes. You'd be surprised just how far that
will go.
Use good lighting. Warp wrote an article about 3-point lighting, highlights and
shadows will do much to create a much richer sense of depth, complexity, "3D"
and realism. And using high quality radiosity will also do amzing things that
just can't be accomplished by simply tweaking all of the above.
And then you have HDR light probes. That will bath your scene with complex
light that simply cannot be matched in any other way. Especially if you have
some reflection in your finishes.
You truly have to see it to believe it.
As for speed, POV-Ray is slow. It's a raytracer and uses a lot of
physical-based rendering techniques. It's not a raster graphics package, and
doesn't use a GPU.
One must be thoughtful, and hand-craft the scene like the old masters. You get
out what you put in.
Like jr said, post some code and a render, and we can spot areas that can
benefit from specific improvements, and help optimize things that would
otherwise unnecessarily slow down the render.
- BE
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Le 2026-07-10 à 16:01, a écrit :
> hello POV-ray users... im trying to make the best POV-ray scene ever but it
> looks like trash... soo... can somebody pls make a app for pc (windows) that
> show how to make povray scene much better? and also can somebody create an
> software that works like blender (a 3D software that can create scenes with
> preview and no coding) that shows the preview every 100 milisecond on 320x240
> but they after render the scene (not the full scene) pls?
>
>
A good lighting is essential. Place your main lights in realistic
places. Use some fill lights. Low intensity lights with the shadowless
attribute.
Use area_light instead of regular lights. Use the adaptive sampling.
Start with adaptive 0. This start using the corner of the area_light and
subdivide it as needed. ONLY use adaptive 1 or adaptive 2 if there are
artifacts.
A light using
area_light 2*x 2*z 65 65 adaptive 0
renders faster than one using
area_light 2*x 2*z 4 4 jitter
Next, texture and finish. If you have reflective surfaces, most of the
time, you want fresnel reflection, unless the surface is a metal. Don't
forget to give an IOR to the object. Usual IOR range is about 1.3 to 2.1.
Metallic textures should have an ambient value of zero.
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> perhaps the real time render option ('+rtr') will help ?
>
>
> regards, jr.
well i tried but sometimes it just crashes my app
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hi,
"" wrote:
> > perhaps the real time render option ('+rtr') will help ?
> well i tried but sometimes it just crashes my app
</sigh>.. try (please) to put yourself in my / the reader's "shoes". you wrote
you have a scene you'd like to improve, and that (on a Windows box, I assume ?)
the RTR "sometimes" crashes the app. you will have to admit that "vague" is an
understatement ;-).
if you want to go without "handle", no problem, but zero information ?!
if you are interested in working on your scene to make it better I suggest:
- give us a (cut-down) version of the scene code and a sentence or two
explaining what you're aiming for, and what problem(s) you see.
- "crashes" should, of course, not happen. you can use, for instance, the
'all_file' option[*] to "record" POV-Ray's text output, including error message.
it would be helpful if you could post additional information on the bug (?),
tia.
[*]
<wiki.povray.org/content/Reference:Text_Output_Options#Directing_Text_Streams_to_Files>
regards, jr.
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Dude. Just answer the guy's question.
;) :P
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wrote:
> hello POV-ray users... im trying to make the best POV-ray scene ever but it
> looks like trash... soo... can somebody pls make a app for pc (windows) that
> show how to make povray scene much better? and also can somebody create an
> software that works like blender (a 3D software that can create scenes with
> preview and no coding) that shows the preview every 100 milisecond on 320x240
> but they after render the scene (not the full scene) pls?
So there are various POVRay modelers and POSRay that could help with this, and
Blender also supports POV Ray, so probably all the issues are resolved?
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