POV-Ray : Newsgroups : povray.general : How about a Gaussian Splat primitive in Povray? Server Time
29 Jun 2026 23:02:59 EDT (-0400)
  How about a Gaussian Splat primitive in Povray? (Message 1 to 4 of 4)  
From: Paul Bourke
Subject: How about a Gaussian Splat primitive in Povray?
Date: 26 Jun 2026 01:10:00
Message: <web.6a3e089164270726fe59e944784a083c@news.povray.org>
Subject says it all.


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From: ingo
Subject: Re: How about a Gaussian Splat primitive in Povray?
Date: 26 Jun 2026 13:54:27
Message: <6a3ebcd3$1@news.povray.org>
On 2026-06-26 07:05, Paul Bourke wrote:
> Subject says it all.
> 

Yes please ;)

I've seen some very good results but have no clue whatsoever how it works.

ingo


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From: yesbird
Subject: Re: How about a Gaussian Splat primitive in Povray?
Date: 27 Jun 2026 08:57:58
Message: <6a3fc8d6$1@news.povray.org>
On 26/06/2026 08:05, Paul Bourke wrote:
> Subject says it all.
> 

Thanks so much for pointing to this technology, not seen it before.

If I understand well, one of advantages is rendering performance for
real-time applications.Not sure if POV-Ray implementation will give
better quality to sacrifice this feature.
--
YB


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From: yesbird
Subject: Re: How about a Gaussian Splat primitive in Povray?
Date: 27 Jun 2026 09:09:54
Message: <6a3fcba2$1@news.povray.org>
On 27/06/2026 15:57, yesbird wrote:> Thanks so much for pointing to this 
technology, not seen it before.

Was very impressed by this site:
https://superspl.at/
-- 
YB


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