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For those interested, please visit http://www.povray.org/beta/rtr/. This also
features live video input (allowing you to, for example, map an image of
yourself into a live scene, or whatever).
It's not very well tested (only on the systems I had available to me), so
YMMV. Expect it to have some rough edges. Please report issues in the
beta-test group.
-- Chris
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Hi Chris,
Chris Cason wrote :
> For those interested, please visit <http://www.povray.org/beta/rtr/>
> It's not very well tested (only on the systems I had available to me),
> so YMMV. Expect it to have some rough edges. Please report issues
> here.
It's such a pity I can't test this nice feature on my dua### [at] 125GHz
using the Altivec Multimedia Instruction Set, either under MacOSX or
Yellow Dog Linux, taking advantage of my iSight FireWire camera :(
I'm sure that Persistence Of Vision is not intended to Win users !
Furthermore for little-endian (x86 - x86_64) architectures.
Do you really mind the huge amount of work that will need to be done ?
This configuration is the typical devel system for the upcoming
PlayStation3 multimedia platform, embedding a big-endian CPU (Cell),
that is shipping the 17th of November in the USA and Japan, or at
March 2007 for the rest of the world.
c.f. <http://www.terrasoftsolutions.com/products/ydl/delivery.shtml>
or <http://www.us.playstation.com/PS3/> :-D
Regards,
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>
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Francois LE COAT wrote:
> I'm sure that Persistence Of Vision is not intended to Win users !
Persistence of Vision is intended for whatever system on which it can be
made to run. Including Windows. (shock!)
Any extras that are made in the creators' spare time as a side-project
will naturally be limited to whatever they personally use to develop it.
If that happens to be Windows...
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Francois LE COAT wrote:
> > It's such a pity I can't test this nice feature on my dua### [at] 125GHz
> > using the Altivec Multimedia Instruction Set, either under MacOSX or
> > Yellow Dog Linux, taking advantage of my iSight FireWire camera :(
> >
> > I'm sure that Persistence Of Vision is not intended to Win users !
> > Furthermore for little-endian (x86 - x86_64) architectures.
> >
> > Do you really mind the huge amount of work that will need to be done ?
I'm not sure of your point: we do of course have PPC support and a Mac
version will eventually be forthcoming. It's just not available right now
since Thorsten (who maintains the OS-X port) is too busy with the core code
and other things to release Mac binaries.
-- Chris
[followups set to povray.beta-test]
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Hi Chris,
Chris Cason wrote :
> Francois LE COAT wrote:
>> It's such a pity I can't test this nice feature on my dua### [at] 125GHz
>> using the Altivec Multimedia Instruction Set, either under MacOSX or
>> Yellow Dog Linux, taking advantage of my iSight FireWire camera :(
>>
>> I'm sure that Persistence Of Vision is not intended to Win users !
>> Furthermore for little-endian (x86 - x86_64) architectures.
>>
>> Do you really mind the huge amount of work that will need to be done ?
>
> I'm not sure of your point: we do of course have PPC support and a Mac
> version will eventually be forthcoming. It's just not available right n
ow
> since Thorsten (who maintains the OS-X port) is too busy with the core
code
> and other things to release Mac binaries.
Well I meant :
Macintosh|PS3 vs. PC
MacOSX|YDL vs. Windows
PPC|Cell vs. x86
Altivec|SPE vs. SSE
FireWire vs. USB
Big-endian vs. Little-endian
Apple|Sony vs. Microsoft/Intel
Which is the most appropriate to perform RTRT and video ?
We both live in an orthogonal world, do we ?
Best regards,
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>
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Francois LE COAT <lec### [at] atariorg> wrote:
> I'm sure that Persistence Of Vision is not intended to Win users !
You are saying in that sentence that Windows user should have no
access to using POV-Ray.
You probably meant that POV-Ray is not meant *only* for Windows users,
but all platforms. In that case, you should perhaps read the announcement
and the webpage again: It's a test program, and by no means any final
version of POV-Ray. It's there so that people can test it. Porting it
to all platforms is a secondary objective far in the future. What is
important now is that people could test the features.
--
- Warp
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