POV-Ray : Newsgroups : povray.general : Real-time raytracing test Server Time
5 Nov 2024 18:22:25 EST (-0500)
  Real-time raytracing test (Message 1 to 6 of 6)  
From: Chris Cason
Subject: Real-time raytracing test
Date: 1 Nov 2006 03:45:39
Message: <45485eb3@news.povray.org>
For those interested, please visit http://www.povray.org/beta/rtr/. This also
features live video input (allowing you to, for example, map an image of
yourself into a live scene, or whatever).

It's not very well tested (only on the systems I had available to me), so
YMMV. Expect it to have some rough edges. Please report issues in the
beta-test group.

-- Chris


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From: Francois LE COAT
Subject: Re: Real-time raytracing test
Date: 1 Nov 2006 04:22:25
Message: <45486751$1@news.povray.org>
Hi Chris,

Chris Cason wrote :
 > For those interested, please visit <http://www.povray.org/beta/rtr/>
 > It's not very well tested (only on the systems I had available to me),

 > so YMMV. Expect it to have some rough edges. Please report issues
 > here.

It's such a pity I can't test this nice feature on my dua### [at] 125GHz
using the Altivec Multimedia Instruction Set, either under MacOSX or
Yellow Dog Linux, taking advantage of my iSight FireWire camera :(

I'm sure that Persistence Of Vision is not intended to Win users !
Furthermore for little-endian (x86 - x86_64) architectures.

Do you really mind the huge amount of work that will need to be done ?

This configuration is the typical devel system for the upcoming
PlayStation3 multimedia platform, embedding a big-endian CPU (Cell),
that is shipping the 17th of November in the USA and Japan, or at
March 2007 for the rest of the world.

c.f. <http://www.terrasoftsolutions.com/products/ydl/delivery.shtml>
or <http://www.us.playstation.com/PS3/> :-D

Regards,


Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>


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From: Tim Cook
Subject: Re: Real-time raytracing test
Date: 1 Nov 2006 05:24:43
Message: <454875eb$1@news.povray.org>
Francois LE COAT wrote:
> I'm sure that Persistence Of Vision is not intended to Win users !

Persistence of Vision is intended for whatever system on which it can be 
made to run.  Including Windows.  (shock!)

Any extras that are made in the creators' spare time as a side-project 
will naturally be limited to whatever they personally use to develop it. 
  If that happens to be Windows...

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Chris Cason
Subject: Re: Real-time raytracing test
Date: 1 Nov 2006 05:59:07
Message: <45487dfb@news.povray.org>
Francois LE COAT wrote:
> > It's such a pity I can't test this nice feature on my dua### [at] 125GHz
> > using the Altivec Multimedia Instruction Set, either under MacOSX or
> > Yellow Dog Linux, taking advantage of my iSight FireWire camera :(
> >
> > I'm sure that Persistence Of Vision is not intended to Win users !
> > Furthermore for little-endian (x86 - x86_64) architectures.
> >
> > Do you really mind the huge amount of work that will need to be done ?

I'm not sure of your point: we do of course have PPC support and a Mac
version will eventually be forthcoming. It's just not available right now
since Thorsten (who maintains the OS-X port) is too busy with the core code
and other things to release Mac binaries.

-- Chris

[followups set to povray.beta-test]


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From: Francois LE COAT
Subject: Re: Real-time raytracing test
Date: 1 Nov 2006 06:05:34
Message: <45487f7e@news.povray.org>
Hi Chris,

Chris Cason wrote :
> Francois LE COAT wrote:
>> It's such a pity I can't test this nice feature on my dua### [at] 125GHz
>> using the Altivec Multimedia Instruction Set, either under MacOSX or
>> Yellow Dog Linux, taking advantage of my iSight FireWire camera :(
>>
>> I'm sure that Persistence Of Vision is not intended to Win users !
>> Furthermore for little-endian (x86 - x86_64) architectures.
>>
>> Do you really mind the huge amount of work that will need to be done ?

> 
> I'm not sure of your point: we do of course have PPC support and a Mac
> version will eventually be forthcoming. It's just not available right n
ow
> since Thorsten (who maintains the OS-X port) is too busy with the core 
code
> and other things to release Mac binaries.

Well I meant :

Macintosh|PS3	vs.	PC
MacOSX|YDL	vs.	Windows
PPC|Cell	vs. 	x86
Altivec|SPE	vs.	SSE
FireWire	vs.	USB
Big-endian	vs.	Little-endian
Apple|Sony	vs.	Microsoft/Intel

Which is the most appropriate to perform RTRT and video ?
We both live in an orthogonal world, do we ?

Best regards,


Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
<http://eureka.atari.org/>


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From: Warp
Subject: Re: Real-time raytracing test
Date: 1 Nov 2006 08:26:04
Message: <4548a06c@news.povray.org>
Francois LE COAT <lec### [at] atariorg> wrote:
> I'm sure that Persistence Of Vision is not intended to Win users !

  You are saying in that sentence that Windows user should have no
access to using POV-Ray.

  You probably meant that POV-Ray is not meant *only* for Windows users,
but all platforms. In that case, you should perhaps read the announcement
and the webpage again: It's a test program, and by no means any final
version of POV-Ray. It's there so that people can test it. Porting it
to all platforms is a secondary objective far in the future. What is
important now is that people could test the features.

-- 
                                                          - Warp


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