POV-Ray : Newsgroups : povray.general : Arbaro 0.6 - tree generation tool Server Time
4 Nov 2024 21:23:12 EST (-0500)
  Arbaro 0.6 - tree generation tool (Message 1 to 2 of 2)  
From: Wolfram Diestel
Subject: Arbaro 0.6 - tree generation tool
Date: 26 Sep 2003 06:00:15
Message: <3f740e2e@news.povray.org>
The tree generation tool Arbaro is now ported to Java.
(So speed is ok now).

You will find the release 0.6 on the sourceforge server here:

  http://sourceforge.net/projects/arbaro/

Beside porting to Java, some more features are added
and bugs fixed. Lobes and Mesh output are added since the
0.4 release. There are more tree definition files.

A dozen of rendered example trees you will find here:
  http://arbaro.sourceforge.net/

With interested people I would like to discuss some
specific problems, like:

- would it better for Povray memory usage to put leaves in 
  a big mesh instead of a union of discs
- a splitted trunk looks somewhat strange, should the
  trunk radius be smaller for clones or is this a problem
  with mesh creation
- would a more evenly splitting algorithm be preferable
...

    Wolfram.

-- 
Wolfram Diestel <wol### [at] stelojdeFORIGU>


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From: Warp
Subject: Re: Arbaro 0.6 - tree generation tool
Date: 26 Sep 2003 07:14:43
Message: <3f741fa3@news.povray.org>
In povray.general Wolfram Diestel <wol### [at] stelojde> wrote:
> - would it better for Povray memory usage to put leaves in 
>   a big mesh instead of a union of discs

  A mesh should be definitely better.
  I don't know if it will make a big difference in memory usage/rendering
time if you have one single tree, but if you copy the same tree several
times in your scene it should definitely have a great impact in memory
usage.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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