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From: Andrew
Subject: Plant Studio question
Date: 5 May 2003 14:33:20
Message: <3eb6ae70@news.povray.org>
Hi there,

I've recently started using PlantStudio (which is now free, btw), but
I've run into a problem.  While it's a brilliant piece of software it
seems to be missing the option of exporting smooth meshes, resulting in
nasty jagged edges all over the leaves.  I see two ways out of this -
take the time and energy to create leaves with a large number of
triangles and then import them into PlantStudio (it has a simple 3D
format), or find a utility to subdivide the output from PS.  Has anyone
else had similar troubles and found a way round them?  Does anyone know
of a utility suitable for this?

If no-one has found a better way I expect I'll try and find a way of
using JVS's surface subdivision suite to smooth the leaves out.

Andrew


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From: Christopher James Huff
Subject: Re: Plant Studio question
Date: 6 May 2003 12:31:48
Message: <cjameshuff-EEB512.12314806052003@netplex.aussie.org>
In article <3eb6ae70@news.povray.org>,
 "Andrew" <ast### [at] hotmailcom> wrote:

> While it's a brilliant piece of software it seems to be missing the 
> option of exporting smooth meshes, resulting in nasty jagged edges 
> all over the leaves.

Smooth triangles only affect the shading, they will not help with the 
jagged edges. For that, you need to actually subdivide the geometry into 
more triangles.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Andrew
Subject: Re: Plant Studio question
Date: 6 May 2003 12:59:29
Message: <3eb7e9f1$1@news.povray.org>
> Smooth triangles only affect the shading, they will not help with the
> jagged edges. For that, you need to actually subdivide the geometry
into
> more triangles.

True enough.

I guess subdivision is by far the better option, especially as I could
import a subdivided mesh into PlantStudio.  Smooth_triangles would be
nice too, but the problem is that they have to be generated after the
program has produced its output.


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From: Gena
Subject: Re: Plant Studio question
Date: 6 May 2003 13:36:46
Message: <3EB7F2AF.CED1ADD2@mail.com>
As far as I remember there was a bug in smooth_triangle
(it didn't work properly on object edges).
Therefore I refrained from using it in POV-Tree.

Was it fixed?

Gena.

Andrew wrote:

> Hi there,
>
> I've recently started using PlantStudio (which is now free, btw), but
> I've run into a problem.  While it's a brilliant piece of software it
> seems to be missing the option of exporting smooth meshes, resulting in
> nasty jagged edges all over the leaves.  I see two ways out of this -
> take the time and energy to create leaves with a large number of
> triangles and then import them into PlantStudio (it has a simple 3D
> format), or find a utility to subdivide the output from PS.  Has anyone
> else had similar troubles and found a way round them?  Does anyone know
> of a utility suitable for this?
>
> If no-one has found a better way I expect I'll try and find a way of
> using JVS's surface subdivision suite to smooth the leaves out.
>
> Andrew


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From: ABX
Subject: Re: Plant Studio question
Date: 6 May 2003 14:06:08
Message: <nrtfbvonf0cj3ucqvhads0ihe4kmur9sk3@4ax.com>
On Tue, 06 May 2003 10:36:47 -0700, Gena <obu### [at] mailcom> wrote:
> As far as I remember there was a bug in smooth_triangle
> (it didn't work properly on object edges).
> Therefore I refrained from using it in POV-Tree.

Smooth triangles are refered in following reports:
http://news.povray.org/povray.bugreports/7423/
http://news.povray.org/povray.bugreports/7693/
http://news.povray.org/povray.bugreports/7725/
and all are connected with 3.1 version. Current official is 3.5. I do not
remember similiar report for 3.5. Can you describe more which bug you mean ?

ABX


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From: Gena
Subject: Re: Plant Studio question
Date: 6 May 2003 14:32:51
Message: <3EB7FFD4.A4A2B95B@mail.com>
See the thread in povray.binaries.images with subject: 'Smoothed mesh bug'

Gena.

ABX wrote:

> On Tue, 06 May 2003 10:36:47 -0700, Gena <obu### [at] mailcom> wrote:
> > As far as I remember there was a bug in smooth_triangle
> > (it didn't work properly on object edges).
> > Therefore I refrained from using it in POV-Tree.
>
> Smooth triangles are refered in following reports:
> http://news.povray.org/povray.bugreports/7423/
> http://news.povray.org/povray.bugreports/7693/
> http://news.povray.org/povray.bugreports/7725/
> and all are connected with 3.1 version. Current official is 3.5. I do not
> remember similiar report for 3.5. Can you describe more which bug you mean ?
>
> ABX


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From: Thorsten Froehlich
Subject: Re: Plant Studio question
Date: 6 May 2003 15:15:59
Message: <3eb809ef$1@news.povray.org>
In article <3EB7FFD4.A4A2B95B@mail.com> , Gena <obu### [at] mailcom>  wrote:

> See the thread in povray.binaries.images with subject: 'Smoothed mesh bug'

That is not a bug.  Use double_illuminate as explained in that thread.

    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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From: Simon Adameit
Subject: Re: Plant Studio question
Date: 6 May 2003 15:42:35
Message: <3eb8102b@news.povray.org>
Thorsten Froehlich wrote:
> In article <3EB7FFD4.A4A2B95B@mail.com> , Gena <obu### [at] mailcom>  wrote:
> 
> 
>>See the thread in povray.binaries.images with subject: 'Smoothed mesh bug'
> 
> 
> That is not a bug.  Use double_illuminate as explained in that thread.
> 

With a tree generator and leafs this might not be an option.


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From: Thorsten Froehlich
Subject: Re: Plant Studio question
Date: 6 May 2003 15:51:29
Message: <3eb81241$1@news.povray.org>
In article <3eb8102b@news.povray.org> , Simon Adameit 
<sim### [at] gaussschule-bsde>  wrote:

> With a tree generator and leafs this might not be an option.

If you abuse meshes, don't expect them to react friendly.  They are
"meshes", not "collections of individual, unconnected triangles".

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Gena
Subject: Re: Plant Studio question
Date: 6 May 2003 17:25:25
Message: <3EB82846.39CC99CD@mail.com>
Thorsten Froehlich wrote:

> In article <3eb8102b@news.povray.org> , Simon Adameit
> <sim### [at] gaussschule-bsde>  wrote:
>
> > With a tree generator and leafs this might not be an option.
>
> If you abuse meshes, don't expect them to react friendly.  They are
> "meshes", not "collections of individual, unconnected triangles".

Here is the description of the problem:
http://www.povray.org/documentation/view/358/

As a matter of fact I didn't know about that problem and implemented
export of smooth_triangle mesh in POV-Tree and faced the problem.
First, I also thought that my algorithm is wrong and that I "abuse" mesh
:)
I checked the code and it was correct then I found that post. So I
decided to stay away from smooth_triangles because double illuminate
doesn't work for trees in most cases (also it doubles filesize :)
Hopefully
POV-Ray 4.0 will resolve the problem.

Gena.


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