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> Smooth triangles only affect the shading, they will not help with the
> jagged edges. For that, you need to actually subdivide the geometry
into
> more triangles.
True enough.
I guess subdivision is by far the better option, especially as I could
import a subdivided mesh into PlantStudio. Smooth_triangles would be
nice too, but the problem is that they have to be generated after the
program has produced its output.
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