POV-Ray : Newsgroups : povray.general : Most tragic limitation of povray SDL Server Time
17 Nov 2024 17:21:11 EST (-0500)
  Most tragic limitation of povray SDL (Message 1 to 7 of 7)  
From: Greg M  Johnson
Subject: Most tragic limitation of povray SDL
Date: 10 Feb 2003 22:25:04
Message: <3e486d10@news.povray.org>
..is that the "\a" doesn't work on my PC.   I was going to write a song!

#local a=0;#while(a<1000) #local a=a+1; #end
#debug "\a" #debug "\a"   #debug "\a"
#local a=0;#while(a<10000) #local a=a+1; #end
#debug "\a" #debug "\a"   #debug "\a"
#local a=0;#while(a<1000) #local a=a+1; #end


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From: Greg M  Johnson
Subject: possibly broken debug code slash a.
Date: 12 Feb 2003 09:57:54
Message: <3e4a60f2$1@news.povray.org>
As a novelty gimmick,  I was trying to get povray to make music: sort of
like the beats you'd associate with shave-and-a-hair-cut-two-bits.   When i
tried to use the debug code   back slash a,  I don't hear any sounds.    The
application is that I'm often running very long animations but would also
like to play with my son.  so I was imagining setting up a

#if(framenumber=Final_Frame)
  invoke_beeping_macro()
#end

so that I could set up an audible notification of (near) completion of
rendering.  But I cannot get any beeps.


Is this debug code broken?


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From: Tim Nikias
Subject: Re: possibly broken debug code slash a.
Date: 12 Feb 2003 10:23:33
Message: <3e4a66f5@news.povray.org>
I first guessed that, using POV-Ray for Windows, the
alarm might be the sound POV-Ray will play when an
image is completed. But I checked that, and it doesn't
give a sound.
I'm curious now, perhaps it is broken, or doesn't work
with certain systems?

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

> As a novelty gimmick,  I was trying to get povray to make music: sort of
> like the beats you'd associate with shave-and-a-hair-cut-two-bits.   When i
> tried to use the debug code   back slash a,  I don't hear any sounds.    The
> application is that I'm often running very long animations but would also
> like to play with my son.  so I was imagining setting up a
>
> #if(framenumber=Final_Frame)
>   invoke_beeping_macro()
> #end
>
> so that I could set up an audible notification of (near) completion of
> rendering.  But I cannot get any beeps.
>
>
> Is this debug code broken?
>
>


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From: Vadim Sytnikov
Subject: Re: Most tragic limitation of povray SDL
Date: 12 Feb 2003 10:24:24
Message: <3e4a6728$1@news.povray.org>
"Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote in message
news:3e486d10@news.povray.org...
> ..is that the "\a" doesn't work on my PC.   I was going to write a song!

So what's the catch? Just use deaf-and-dumb alphabet. It's POV-Ray, not
Csound, after all... :-)


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From: Greg M  Johnson
Subject: Re: Most tragic limitation of povray SDL
Date: 12 Feb 2003 11:55:26
Message: <3e4a7c7e$1@news.povray.org>
"Vadim Sytnikov" <syt### [at] rucom> wrote in message
news:3e4a6728$1@news.povray.org...
> So what's the catch? Just use deaf-and-dumb alphabet. It's POV-Ray, not
> Csound, after all... :-)
>

At 9:56 AM, I wrote:
<< The application is that I'm often running very long animations but would
also like to play with my son.  so I was imagining setting up a
#if(framenumber=Final_Frame)
  invoke_beeping_macro()
#end

so that I could set up an audible notification of (near) completion of
rendering.   >>


Plus, it would make a very cool sig!


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From: Warp
Subject: Re: Most tragic limitation of povray SDL
Date: 12 Feb 2003 14:20:26
Message: <3e4a9e7a@news.povray.org>
Greg M. Johnson <gregj:-)565### [at] aolcom> wrote:
> so that I could set up an audible notification of (near) completion of
> rendering.   >>

  I though POV-Ray already has that. (Well, at least winpov; for unix
you can make it beep by other means. Don't know about macs.)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Greg M  Johnson
Subject: Re: Most tragic limitation of povray SDL
Date: 12 Feb 2003 15:25:42
Message: <3e4aadc6$1@news.povray.org>
Yeah, you're right, but what if I want to have
#declare n=0;
#while(n<framenumber)
#debug quote backslash a quote
#declare n=n+1;
#end

The point is that the docs say pov does something that it apparently
doesn't.



"Warp" <war### [at] tagpovrayorg> wrote in message
news:3e4a9e7a@news.povray.org...
> Greg M. Johnson <gregj:-)565### [at] aolcom> wrote:
> > so that I could set up an audible notification of (near) completion of
> > rendering.   >>
>
>   I though POV-Ray already has that. (Well, at least winpov; for unix
> you can make it beep by other means. Don't know about macs.)
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  -
Warp -


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