POV-Ray : Newsgroups : povray.general : Isosurface problem Server Time
18 Nov 2024 23:39:17 EST (-0500)
  Isosurface problem (Message 1 to 3 of 3)  
From: Nathan Letwory
Subject: Isosurface problem
Date: 15 Jul 2002 09:18:05
Message: <3D32CB8A.2020403@axeldigital.fi>
Cool, v3.5 final released, but...

I tried some of the documentation tutorials, but I didn't always get the 
same result as shown in the documentation, especially with the 
isosurface object.

The isosurface object is in some cases strangly broken, I'm quite sure I 
did the things according to the tutorial, so I don't see any reason for 
it to go wrong (the isosurface). Samples are here:

http://www.letwory.net/povray/

I would like to have comments on this, whether I do something wrong, or 
whether it is not me, who is doing strange things. Thanks in advance.

Nathan Letwory

PS. I use the window version of povray, haven't yet tried the linux 
version. My system CPU: Athlon 1400MHz, with 512 MB RAM.


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From: Tom Melly
Subject: Re: Isosurface problem
Date: 15 Jul 2002 09:58:33
Message: <3d32d509@news.povray.org>
"Nathan Letwory" <nat### [at] axeldigitalfi> wrote in message
news:3D3### [at] axeldigitalfi...
> Cool, v3.5 final released, but...
>

<snip>

Take a look at the message window:

Warning: The maximum gradient found was 2.381, but max_gradient of the
isosurface was set to 1.100. The isosurface may contain holes!
Adjust max_gradient to get a proper rendering of the isosurface.

If you add max_gradient 2.4 to your (pow(x,2)+y) isosurface, it'll work.

Hmm, the sphere problem looks like a problem with PinkAlabaster.... checks
textures.inc.... Ah-ha!

(from textures.inc)

// Gray-pink alabaster or marble.  Layers are scaled for a unit object
// and relative to each other.
// NOTE: This texture has very tiny dark blue specks that are often
//       mistaken for rendering errors.  They are not errors.  Just a
//       strange texture design.


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From: Christoph Hormann
Subject: Re: Isosurface problem
Date: 15 Jul 2002 10:20:05
Message: <3D32DA13.4FDDC5@gmx.de>
Nathan Letwory wrote:
> 
> Cool, v3.5 final released, but...
> 
> I tried some of the documentation tutorials, but I didn't always get the
> same result as shown in the documentation, especially with the
> isosurface object.



"Note: 'max_gradient 4' is added to the isosurface definition here, this
will be explained later on."



Apart from that you also get the warning Tom mentions.




Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______


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